Files
project-reset/Assets/Scripts/Player/PlayerEnvironmentManager.cs

233 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using Drawing;
using Sirenix.OdinInspector;
using Sirenix.Serialization;
using Unity.Mathematics;
[Serializable]
public class EnvironmentObserver{
// TODO: Clean this ugly shit up. Custom inspector with Odin plz.
public string label;
public bool drawLabel;
enum LabelDrawingLocation{
PlayerOffset,
HitLocation,
IntersectingLength,
}
enum CastType{
Ray,
Box,
Sphere,
BoxCast,
SphereCast
}
[ShowInInspector, SerializeField]
CastType castType;
[SerializeReference]
public List<EnvironmentObserver> children;
public Vector3 labelLocationOffset;
public Vector3 labelRotationOffset;
[ShowInInspector, SerializeField]
LabelDrawingLocation labelLocation;
public bool active;
// Parameters
public float length;
public float width;
public Vector3 size;
public Vector3 rotation;
public Vector3 start;
public Vector3 direction;
public bool useLayerMask;
public LayerMask ignoreMask;
public RaycastHit hit;
private Collider[] overlapHits;
public bool Evaluate(GameObject player){
if (active) {
ignoreMask -= player.layer;
Vector3 relativeStart = player.transform.position + start;
Vector3 startOffsetFromRotation = player.transform.position + player.transform.rotation * (start) ;
float halfExtents = width / 2f;
// NOTE: I had a ref for a RaycastHit here that would correspond to hit but idk if it's needed.
switch (castType) {
case CastType.Ray:
Physics.Raycast(relativeStart, player.transform.rotation * direction, out hit, length, ignoreMask);
break;
case CastType.Box:
if (Physics.OverlapBox(startOffsetFromRotation, size / 2f, player.transform.rotation * Quaternion.Euler(rotation), ignoreMask).Length > 0) {
return true;
};
break;
case CastType.Sphere:
break;
case CastType.BoxCast:
break;
case CastType.SphereCast:
break;
}
if (hit.transform != null) {
return true;
}
}
hit = default;
return false;
}
public void DrawObserverGizmo(GameObject player){
Vector3 relativeStart = player.transform.position + start;
Vector3 startOffsetFromRotation = player.transform.position + player.transform.rotation * (start) ;
Color gizmoColor = Evaluate(player) ? Color.green : Color.red;
gizmoColor = active ? gizmoColor : Color.gray;
using (Draw.ingame.WithColor(gizmoColor)){
Vector3 labelStartPos = Vector3.zero;
switch (labelLocation) {
case LabelDrawingLocation.PlayerOffset:
labelStartPos = player.transform.position + labelLocationOffset;
break;
case LabelDrawingLocation.IntersectingLength:
labelStartPos = (relativeStart + (player.transform.rotation * direction * length) / 2f ) + labelLocationOffset;
break;
case LabelDrawingLocation.HitLocation:{
if (hit.transform != null) {
labelStartPos = hit.point + labelLocationOffset;
}
break;
}
}
switch (castType) {
case CastType.Ray:
Draw.ingame.Line(relativeStart, relativeStart + (player.transform.rotation * direction.normalized) * length);
break;
case CastType.Box:
Draw.ingame.WireBox(startOffsetFromRotation, player.transform.rotation * Quaternion.Euler(rotation), size);
break;
case CastType.Sphere:
break;
case CastType.BoxCast:
break;
default:
throw new ArgumentOutOfRangeException();
}
Draw.ingame.Label3D(
labelStartPos,
player.transform.rotation * Quaternion.Euler(labelRotationOffset),
hit.collider == null ? "" : hit.collider.name,
.5f,
LabelAlignment.Center,
Color.black
);
}
}
}
public class PlayerEnvironmentManager : MonoBehaviour{
[OdinSerialize]
public List<EnvironmentObserver> observers;
void Start(){
CheckDuplicateLabels(observers);
}
// TODO: Not working.
void CheckDuplicateLabels(List<EnvironmentObserver> sourceList){
foreach (EnvironmentObserver sourceObserver in observers) {
foreach (EnvironmentObserver observer in sourceList) {
if (sourceObserver == observer) {
continue;
}
if (sourceObserver.label == observer.label) {
Debug.LogError($"Duplicate label found in observer: {observer.label} is in use multiple times");
}
if (observer.children != null && observer.children.Count > 0) {
CheckDuplicateLabels(observer.children);
}
}
}
}
public bool EvaluateFromString(string searchLabel, List<EnvironmentObserver> observerList = null){
List<EnvironmentObserver> listToUse = observers;
if (observerList != null) {
listToUse = observerList;
}
foreach (EnvironmentObserver observer in listToUse) {
if (observer.label == searchLabel) {
return observer.Evaluate(gameObject);
}
if (observer.children != null && observer.children.Count > 0) {
foreach (EnvironmentObserver childObserver in observer.children) {
EvaluateFromString(searchLabel, childObserver.children);
}
}
}
return false;
}
public EnvironmentObserver FindObserverFromString(string searchLabel, List<EnvironmentObserver> observerList = null){
List<EnvironmentObserver> listToUse = observers;
if (observerList != null) {
listToUse = observerList;
}
foreach (EnvironmentObserver observer in listToUse) {
if (observer.label == searchLabel) {
return observer;
}
if (observer.children != null && observer.children.Count > 0) {
foreach (EnvironmentObserver childObserver in observer.children) {
FindObserverFromString(searchLabel, childObserver.children);
}
}
}
return null;
}
void Update(){
Debug.Log(EvaluateFromString("gamedev"));
}
void LateUpdate(){
foreach (EnvironmentObserver observer in observers) {
observer.DrawObserverGizmo(gameObject);
if (observer.children != null && observer.children.Count > 0) {
foreach (EnvironmentObserver childObserver in observer.children) {
childObserver.DrawObserverGizmo(gameObject);
}
}
}
}
}