Files
project-reset/Assets/Scripts/Player/Player.cs

93 lines
2.5 KiB
C#

using System;
using System.Collections;
using Drawing;
using Reset;
using Reset.Core;
using Reset.Core.Tools;
using Reset.Units;
using UnityEngine;
using Sirenix.OdinInspector;
using Sirenix.Serialization;
using Unity.Netcode;
public class Player : NetworkBehaviour, IKillable{
[HideInInspector] public PlayerControls controls;
[HideInInspector] public PlayerCamera camera;
float IKillable.maxHealth{ get; set; }
float IKillable.currentHealth{ get; set; }
void Awake(){
GameManager.Player = gameObject;
controls = GetComponent<PlayerControls>();
}
void Start(){
if (((IKillable)this).maxHealth == 0f) {
Debug.LogError($"Max health is not set for type of <b>{name}</b>. Setting to 100.");
((IKillable)this).currentHealth = 10000f;
} else {
((IKillable)this).currentHealth = ((IKillable)this).maxHealth;
}
if (!NetworkManager.Singleton.IsConnectedClient && !NetworkManager.Singleton.IsHost) {
Attach();
} else {
StartCoroutine(WaitForOnline());
}
}
private IEnumerator WaitForOnline(){
while (!NetworkManager.Singleton.didAwake) {
Debug.Log("waiting");
yield return null;
}
// Debug.Log($"{IsHost}, {IsClient}, {IsLocalPlayer}");
if (IsLocalPlayer){
GameManager.Player = gameObject;
Attach();
}
}
public void Attach(){
if (GameManager.Player == gameObject){
GameManager.RequestNewController();
GetComponent<LockOnManager>().AttachCamera(gameObject);
}
}
protected override void OnNetworkPostSpawn(){
// GetComponent<LockOnManager>().AttachCamera(gameObject);
}
// Update is called once per frame
void Update(){
using (Draw.WithColor(Color.blue)) {
Draw.ingame.Label2D(transform.position + Vector3.up * 2.2f, ((IKillable)this).currentHealth.ToString(),
Color.blue);
}
}
public void TakeDamage(DamageSource[] sources){
foreach (DamageSource source in sources) {
TakeDamage(source);
}
}
public void TakeDamage(DamageSource source){
((IKillable)this).currentHealth -= source.damageDealt;
if (((IKillable)this).currentHealth <= 0) {
Kill();
}
}
public void Kill(){
throw new NotImplementedException();
}
}