Files
project-reset/Assets/Scripts/Core/Graph Tasks/DrawReviveBar.cs

43 lines
1.1 KiB
C#

using Drawing;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using Reset.Units;
using Unity.Mathematics;
using Unity.Netcode;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions {
[Category("Reset/Temporary")]
public class DrawReviveBar : ActionTask {
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit() {
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute(){
}
//Called once per frame while the action is active.
protected override void OnUpdate(){
agent.GetComponent<Player>().persistDrawingRevive = 1f;
agent.GetComponent<Player>().DrawReviveBarRpc(elapsedTime);
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}