67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using NodeCanvas.Framework;
|
|
using ParadoxNotion.Design;
|
|
using ParadoxNotion.Services;
|
|
using UnityEngine;
|
|
|
|
namespace NodeCanvas.Tasks.Actions {
|
|
|
|
[Category("Core/Movement")]
|
|
public class ProcessGravity : ActionTask<CharacterController>{
|
|
public BBParameter<float> gravityScale = 1f;
|
|
public BBParameter<float> gravityAcceleration = 1f;
|
|
public BBParameter<float> gravityMax = 8f;
|
|
|
|
private Vector3 currentVelocity;
|
|
private bool freezeVelocity;
|
|
|
|
private float gravityPower;
|
|
//Use for initialization. This is called only once in the lifetime of the task.
|
|
//Return null if init was successfull. Return an error string otherwise
|
|
protected override string OnInit(){
|
|
MonoManager.current.onLateUpdate += LateUpdate;
|
|
return null;
|
|
}
|
|
|
|
//This is called once each time the task is enabled.
|
|
//Call EndAction() to mark the action as finished, either in success or failure.
|
|
//EndAction can be called from anywhere.
|
|
protected override void OnExecute() {
|
|
|
|
}
|
|
|
|
//Called once per frame while the action is active.
|
|
protected override void OnUpdate() {
|
|
if (!freezeVelocity && agent.velocity != Vector3.zero){
|
|
currentVelocity = new Vector3(agent.velocity.x, 0f, agent.velocity.y);
|
|
}
|
|
}
|
|
|
|
void LateUpdate(){
|
|
if (agent.isGrounded) {
|
|
gravityPower = 0f;
|
|
currentVelocity = Vector3.zero;
|
|
freezeVelocity = true;
|
|
agent.Move(Physics.gravity * .1f * Time.deltaTime);
|
|
|
|
} else {
|
|
if (currentVelocity == Vector3.zero && agent.velocity.y < 0f) {
|
|
freezeVelocity = false;
|
|
}
|
|
|
|
Debug.Log(currentVelocity);
|
|
|
|
agent.Move((Physics.gravity * gravityPower * Time.deltaTime));
|
|
}
|
|
}
|
|
|
|
//Called when the task is disabled.
|
|
protected override void OnStop() {
|
|
EndAction(true);
|
|
}
|
|
|
|
//Called when the task is paused.
|
|
protected override void OnPause() {
|
|
|
|
}
|
|
}
|
|
} |