Files
project-reset/Assets/Scripts/Core/UIManager.cs

21 lines
421 B
C#

using System;
using UnityEngine;
namespace Reset.Core{
public class UIManager{
public static GameObject UI;
[RuntimeInitializeOnLoadMethod]
static void PopulateUISceneReferences(){
try {
UI = GameObject.Find("UICanvas");
} catch (Exception e) {
Console.WriteLine(e);
throw;
}
}
}
}