Files
project-reset/Assets/Scripts/Player/PlayerMovement.cs

57 lines
2.3 KiB
C#

using UnityEngine;
using Drawing;
public class PlayerMovement : MonoBehaviour
{
// Raycasts
public RaycastHit forwardRay;
public RaycastHit leftRay;
public RaycastHit rightRay;
// References
private Player thisPlayer;
void Awake(){
thisPlayer = GetComponent<Player>();
}
// void Update(){
// // Create Ray Colors
// Color forwardRayStatus = Color.red;
// Color leftRayStatus = Color.red;
// Color rightRayStatus = Color.red;
//
// if (forwardRay.collider&& forwardRay.transform.gameObject.layer == LayerMask.NameToLayer("Environment")){ forwardRayStatus = Color.green;}
// if (leftRay.collider&& leftRay.transform.gameObject.layer == LayerMask.NameToLayer("Environment")){ leftRayStatus = Color.green;}
// if (rightRay.collider&& rightRay.transform.gameObject.layer == LayerMask.NameToLayer("Environment")){ rightRayStatus = Color.green;}
//
// using (Draw.WithColor(forwardRayStatus)) {
// Draw.Line(transform.position + transform.up, transform.position + transform.forward * 2.5f + transform.up);
// }
//
// using (Draw.WithColor(leftRayStatus)) {
// Draw.Line(transform.position + transform.up, transform.position + -transform.right * 2f + transform.up);
// }
//
// using (Draw.WithColor(rightRayStatus)) {
// Draw.Line(transform.position + transform.up, transform.position + transform.right * 2f + transform.up);
// }
// }
void FixedUpdate(){
LayerMask environmentLayer = LayerMask.NameToLayer("Environment");
if (Physics.Raycast(transform.position + Vector3.up, transform.forward, out forwardRay, 2.5f, ~environmentLayer)){
thisPlayer.controls.graph.SendEvent("ForwardRay", true, null);
}
if (Physics.Raycast(transform.position + Vector3.up, transform.position + Vector3.left, out leftRay, maxDistance: 2f, ~environmentLayer )) {
thisPlayer.controls.graph.SendEvent("LeftRay", true, null);
}
if (Physics.Raycast(transform.position + Vector3.up, transform.position + Vector3.right, out rightRay, maxDistance: 2f, ~environmentLayer )) {
thisPlayer.controls.graph.SendEvent("RightRay", true, null);
}
}
}