Files
project-reset/Assets/Scripts/Core/Graph Tasks/FinalizeMovement.cs

48 lines
1.6 KiB
C#

using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace Reset.Movement {
[Category("Reset/Movement")]
[Description("Finalize the move direction to the agent's CharacterController")]
public class FinalizeMovement : ActionTask<CharacterController>{
public BBParameter<Vector3> moveDirection;
public BBParameter<float> currentSpeed;
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit() {
if (currentSpeed == null || !currentSpeed.useBlackboard) {
Debug.LogError("This <b>Finalize Movement</b> does not have it's current value attached to a Blackboard variable. Nothing will happen.", agent.gameObject);
}
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute(){
}
//Called once per frame while the action is active.
protected override void OnUpdate(){
Vector3 usableVector3 = new Vector3(moveDirection.value.x * currentSpeed.value, moveDirection.value.y, moveDirection.value.z * currentSpeed.value);
agent.Move(Camera.main.transform.rotation * usableVector3 * Time.deltaTime);
Debug.Log("Finalize Done");
// EndAction(true);
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}