Files
project-reset/Assets/Scripts/Player/Inventory.cs
2025-09-08 16:40:13 -04:00

32 lines
654 B
C#

using System.Collections.Generic;
using Reset.Items;
using UnityEngine;
namespace Reset.Units{
public class Inventory : MonoBehaviour{
public Weapon rangedWeapon;
public Weapon meleeWeapon;
public Ability spellAbility1;
public Ability spellAbility2;
public Ability toolAbility1;
public Ability toolAbility2;
public List<Item> storedItems = new List<Item>(15);
void Start(){
}
public void AddToInventory(Item newItem){
storedItems.Add(newItem);
}
// Update is called once per frame
void Update(){
}
}
}