Files
project-reset/Assets/Plugins/HTraceSSGI/Scripts/Editor/WindowsAndMenu/HBugReporterWindow.cs
2025-12-31 12:44:11 -05:00

99 lines
2.7 KiB
C#

using HTraceSSGI.Scripts.Globals;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace HTraceSSGI.Scripts.Editor.WindowsAndMenu
{
#if UNITY_EDITOR
public class HBugReporterWindow : EditorWindow
{
private string _reportData = "";
private GUIStyle _styleLabel;
private Vector2 _scrollPosition = Vector2.zero;
[MenuItem("Window/HTrace/Report a Bug HTrace SSGI", false, priority: 32)]
public static void ShowWindow()
{
var window = GetWindow<HBugReporterWindow>(false, "Report Bug", true);
window.minSize = new Vector2(400, 330);
}
void OnEnable()
{
_reportData = "";
var pipeline = HRenderer.CurrentHRenderPipeline.ToString();
_reportData += $"{HNames.ASSET_NAME_FULL} Version: {HNames.HTRACE_SSGI_VERSION}" + "\n";
_reportData += "\n";
_reportData += "Unity Version: " + Application.unityVersion + "\n";
_reportData += "Pipeline: " + pipeline + "\n";
_reportData += "Platform: " + Application.platform + "\n";
_reportData += "Graphics API: " + SystemInfo.graphicsDeviceType + "\n";
_reportData += "\n";
_reportData += "OS: " + SystemInfo.operatingSystem + "\n";
_reportData += "Graphics: " + SystemInfo.graphicsDeviceName + "\n";
_reportData += "\n";
_reportData += "Additional details:\n";
}
void OnGUI()
{
SetGUIStyles();
GUILayout.Space(-2);
GUILayout.BeginHorizontal();
GUILayout.Space(15);
GUILayout.BeginVertical();
_scrollPosition = GUILayout.BeginScrollView(_scrollPosition, false, false, GUILayout.Width(this.position.width - 28), GUILayout.Height(this.position.height - 80));
GUILayout.Label(_reportData, _styleLabel);
GUILayout.Space(15);
if (GUILayout.Button("Copy Details To Clipboard", GUILayout.Height(24)))
{
var copyData = _reportData;
GUIUtility.systemCopyBuffer = copyData;
}
if (GUILayout.Button("Report Bug on Discord", GUILayout.Height(24)))
{
Application.OpenURL(HNames.HTRACE_DISCORD_BUGS_SSGI_LINK);
}
GUILayout.FlexibleSpace();
GUILayout.Space(20);
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.Space(13);
GUILayout.EndHorizontal();
}
void SetGUIStyles()
{
_styleLabel = new GUIStyle(EditorStyles.label)
{
richText = true,
};
}
}
#endif
}