304 lines
10 KiB
C#
304 lines
10 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Ingvar.LiveWatch.Editor
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{
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public static class Textures
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{
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public static Texture2D Dots => EditorGUIUtility.isProSkin ? WhiteDots : BlackDots;
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public static Texture2D WhiteDots
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{
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get
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{
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if (whiteDots != null)
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return whiteDots;
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whiteDots = new Texture2D(8, 3);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(200, 200, 200, 255);
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var w2 = new Color32(200, 200, 200, 100);
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var w3 = new Color32(200, 200, 200, 30);
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var w4 = new Color32(200, 200, 200, 20);
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var w5 = new Color32(200, 200, 200, 5);
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whiteDots.SetPixels(new Color[]
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{
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e, w5, e, e, e, e, w5, e,
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w3, w1, w4, e, e, w3, w1, w4,
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e, w2, e, e, e, e, w2, e,
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});
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whiteDots.Apply();
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return whiteDots;
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}
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}
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public static Texture2D BlueDots
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{
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get
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{
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if (blueDots != null)
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return blueDots;
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blueDots = new Texture2D(8, 3);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(0, 150, 255, 255);
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var w2 = new Color32(0, 150, 255, 150);
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var w3 = new Color32(0, 150, 255, 60);
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var w4 = new Color32(0, 150, 255, 40);
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var w5 = new Color32(0, 150, 255, 15);
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blueDots.SetPixels(new Color[]
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{
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e, w5, e, e, e, e, w5, e,
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w3, w1, w4, e, e, w3, w1, w4,
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e, w2, e, e, e, e, w2, e,
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});
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blueDots.Apply();
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return blueDots;
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}
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}
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public static Texture2D BlackDots
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{
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get
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{
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if (blackDots != null)
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return blackDots;
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blackDots = new Texture2D(8, 3);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(0, 0, 0, 255);
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var w2 = new Color32(0, 0, 0, 150);
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var w3 = new Color32(0, 0, 0, 60);
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var w4 = new Color32(0, 0, 0, 40);
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var w5 = new Color32(0, 0, 0, 15);
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blackDots.SetPixels(new Color[]
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{
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e, w5, e, e, e, e, w5, e,
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w3, w1, w4, e, e, w3, w1, w4,
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e, w2, e, e, e, e, w2, e,
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});
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blackDots.Apply();
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return blackDots;
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}
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}
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public static Texture2D WhiteTriangleTopLeft
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{
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get
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{
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if (whiteTriangleTopLeft != null)
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return whiteTriangleTopLeft;
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whiteTriangleTopLeft = new Texture2D(4, 4, TextureFormat.RGBA32, false);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(TriangleColor, TriangleColor, TriangleColor, 255);
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var w2 = new Color32(TriangleColor, TriangleColor, TriangleColor, 150);
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whiteTriangleTopLeft.SetPixels(new Color[]
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{
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w2, e, e, e,
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w1, w2, e, e,
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w1, w1, w2, e,
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w1, w1, w1, w2,
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});
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whiteTriangleTopLeft.Apply();
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return whiteTriangleTopLeft;
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}
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}
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public static Texture2D WhiteTriangleTopRight
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{
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get
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{
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if (whiteTriangleTopRight != null)
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return whiteTriangleTopRight;
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whiteTriangleTopRight = new Texture2D(4, 4, TextureFormat.RGBA32, false);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(TriangleColor, TriangleColor, TriangleColor, 255);
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var w2 = new Color32(TriangleColor, TriangleColor, TriangleColor, 150);
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whiteTriangleTopRight.SetPixels(new Color[]
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{
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e, e, e, w2,
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e, e, w2, w1,
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e, w2, w1, w1,
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w2, w1, w1, w1,
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});
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whiteTriangleTopRight.Apply();
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return whiteTriangleTopRight;
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}
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}
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public static Texture2D WhiteTriangleBottomLeft
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{
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get
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{
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if (whiteTriangleBottomLeft != null)
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return whiteTriangleBottomLeft;
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whiteTriangleBottomLeft = new Texture2D(4, 4, TextureFormat.RGBA32, false);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(TriangleColor, TriangleColor, TriangleColor, 255);
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var w2 = new Color32(TriangleColor, TriangleColor, TriangleColor, 150);
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whiteTriangleBottomLeft.SetPixels(new Color[]
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{
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w1, w1, w1, w2,
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w1, w1, w2, e,
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w1, w2, e, e,
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w2, e, e, e,
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});
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whiteTriangleBottomLeft.Apply();
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return whiteTriangleBottomLeft;
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}
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}
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public static Texture2D WhiteTriangleBottomRight
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{
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get
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{
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if (whiteTriangleBottomRight != null)
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return whiteTriangleBottomRight;
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whiteTriangleBottomRight = new Texture2D(4, 4, TextureFormat.RGBA32, false);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(TriangleColor, TriangleColor, TriangleColor, 255);
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var w2 = new Color32(TriangleColor, TriangleColor, TriangleColor, 150);
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whiteTriangleBottomRight.SetPixels(new Color[]
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{
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w2, w1, w1, w1,
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e, w2, w1, w1,
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e, e, w2, w1,
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e, e, e, w2,
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});
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whiteTriangleBottomRight.Apply();
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return whiteTriangleBottomRight;
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}
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}
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public static Texture2D BlueTriangleTopLeft
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{
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get
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{
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if (blueTriangleTopLeft != null)
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return blueTriangleTopLeft;
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blueTriangleTopLeft = new Texture2D(4, 4, TextureFormat.RGBA32, false);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(0, 150, 255, 255);
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var w2 = new Color32(0, 150, 255, 150);
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blueTriangleTopLeft.SetPixels(new Color[]
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{
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w2, e, e, e,
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w1, w2, e, e,
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w1, w1, w2, e,
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w1, w1, w1, w2,
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});
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blueTriangleTopLeft.Apply();
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return blueTriangleTopLeft;
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}
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}
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public static Texture2D BlueTriangleTopRight
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{
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get
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{
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if (blueTriangleTopRight != null)
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return blueTriangleTopRight;
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blueTriangleTopRight = new Texture2D(4, 4, TextureFormat.RGBA32, false);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(0, 150, 255, 255);
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var w2 = new Color32(0, 150, 255, 150);
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blueTriangleTopRight.SetPixels(new Color[]
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{
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e, e, e, w2,
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e, e, w2, w1,
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e, w2, w1, w1,
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w2, w1, w1, w1,
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});
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blueTriangleTopRight.Apply();
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return blueTriangleTopRight;
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}
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}
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public static Texture2D BlueTriangleBottomLeft
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{
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get
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{
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if (blueTriangleBottomLeft != null)
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return blueTriangleBottomLeft;
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blueTriangleBottomLeft = new Texture2D(4, 4, TextureFormat.RGBA32, false);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(0, 150, 255, 255);
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var w2 = new Color32(0, 150, 255, 150);
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blueTriangleBottomLeft.SetPixels(new Color[]
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{
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w1, w1, w1, w2,
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w1, w1, w2, e,
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w1, w2, e, e,
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w2, e, e, e,
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});
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blueTriangleBottomLeft.Apply();
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return blueTriangleBottomLeft;
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}
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}
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public static Texture2D BlueTriangleBottomRight
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{
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get
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{
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if (blueTriangleBottomRight != null)
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return blueTriangleBottomRight;
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blueTriangleBottomRight = new Texture2D(4, 4, TextureFormat.RGBA32, false);
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var e = new Color32(0, 0, 0, 0);
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var w1 = new Color32(0, 150, 255, 255);
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var w2 = new Color32(0, 150, 255, 150);
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blueTriangleBottomRight.SetPixels(new Color[]
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{
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w2, w1, w1, w1,
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e, w2, w1, w1,
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e, e, w2, w1,
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e, e, e, w2,
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});
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blueTriangleBottomRight.Apply();
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return blueTriangleBottomRight;
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}
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}
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private static Texture2D whiteDots;
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private static Texture2D blackDots;
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private static Texture2D blueDots;
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private static Texture2D whiteTriangleTopLeft;
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private static Texture2D whiteTriangleTopRight;
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private static Texture2D whiteTriangleBottomLeft;
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private static Texture2D whiteTriangleBottomRight;
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private static Texture2D blueTriangleTopLeft;
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private static Texture2D blueTriangleTopRight;
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private static Texture2D blueTriangleBottomLeft;
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private static Texture2D blueTriangleBottomRight;
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private const byte TriangleColor = 150;
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}
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} |