55 lines
2.9 KiB
C#
55 lines
2.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Sirenix.OdinInspector;
|
|
using UnityEngine;
|
|
|
|
[Serializable]
|
|
public class CameraSettingData{
|
|
[Title("Field of View"), HideLabel, InlineProperty] public SettingValue<float> mainFieldOfView = new SettingValue<float>(0f);
|
|
|
|
[Title("Orbit Position Damping"), HideLabel, InlineProperty] public SettingValue<Vector3> orbitPositionDamping = new SettingValue<Vector3>(Vector3.zero);
|
|
[Title("Orbit Target Offset"), HideLabel, InlineProperty] public SettingValue<Vector3> orbitTargetOffset= new SettingValue<Vector3>(Vector3.zero);
|
|
|
|
[Title("X Axis Look Enabled"), HideLabel, InlineProperty] public SettingValue<bool> axisLookEnabledX = new SettingValue<bool>(true);
|
|
[Title("Y Axis Look Enabled"), HideLabel, InlineProperty] public SettingValue<bool> axisLookEnabledY = new SettingValue<bool>(true);
|
|
|
|
[Title("X Axis Look Gain"), HideLabel, InlineProperty] public SettingValue<float> axisLookGainX = new SettingValue<float>(0f);
|
|
[Title("Y Axis Look Gain"), HideLabel, InlineProperty] public SettingValue<float> axisLookGainY = new SettingValue<float>(0f);
|
|
|
|
[Title("Orbit Follow Top Height"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowTopHeight = new SettingValue<float>(0f);
|
|
[Title("Orbit Follow Top Radius"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowTopRadius = new SettingValue<float>(0f);
|
|
[Title("Orbit Follow Center Height"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowCenterHeight = new SettingValue<float>(0f);
|
|
[Title("Orbit Follow Center Radius"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowCenterRadius = new SettingValue<float>(0f);
|
|
[Title("Orbit Follow Bottom Height"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowBottomHeight = new SettingValue<float>(0f);
|
|
[Title("Orbit Follow Bottom Radius"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowBottomRadius = new SettingValue<float>(0f);
|
|
|
|
public SettingValue<Vector2> rotationComposerScreenPos= new SettingValue<Vector2>(Vector2.zero);
|
|
|
|
public SettingValue<Vector3> cameraOffsetOffset= new SettingValue<Vector3>(Vector3.zero);
|
|
|
|
public List<IResettableSettingValue> GetAllSettings(){
|
|
var outputList = new List<IResettableSettingValue>();
|
|
|
|
IResettableSettingValue[] settings = {
|
|
mainFieldOfView,
|
|
orbitPositionDamping,
|
|
orbitTargetOffset,
|
|
axisLookEnabledX,
|
|
axisLookEnabledY,
|
|
axisLookGainX,
|
|
axisLookGainY,
|
|
orbitFollowTopHeight,
|
|
orbitFollowTopRadius,
|
|
orbitFollowCenterHeight,
|
|
orbitFollowCenterRadius,
|
|
orbitFollowBottomHeight,
|
|
orbitFollowBottomRadius,
|
|
rotationComposerScreenPos,
|
|
cameraOffsetOffset,
|
|
};
|
|
|
|
outputList.AddRange(settings);
|
|
|
|
return outputList;
|
|
}
|
|
} |