Files
project-reset/Assets/Scripts/Items/Item.cs
2025-09-08 16:40:13 -04:00

24 lines
601 B
C#

using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
namespace Reset.Items{
public abstract class Item : ScriptableObject{
public string itemName{ get; set; }
public float permanency;
public float essenceRequiredForPermanency;
private Event onDropDelegates;
public void DropItem(){
}
public virtual ItemDrop CreateItemDropFrom(){
ItemDrop newItemDrop = new GameObject().AddComponent<ItemDrop>();
newItemDrop.item = this;
return newItemDrop;
}
}
}