melee weapon now spawns in hand melee substate cleaned up to work with above added new playerinventory script on player added new playeranimation script on player changed inventory to IInventory animations tweaked to avoid a lockout
22 lines
739 B
Plaintext
22 lines
739 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: b7f2c6caae048f64f91b54ae1442694c, type: 3}
|
|
m_Name: TestSwordForward
|
|
m_EditorClassIdentifier: Assembly-CSharp::Reset.Items.Weapon
|
|
itemName: Test Sword
|
|
permanency: 0
|
|
essenceRequiredForPermanency: 0
|
|
weaponModel: {fileID: 919132149155446097, guid: 5e444bf9ff5307044a15887a9378ff9e, type: 3}
|
|
weaponFSM: {fileID: 0}
|
|
handPositionOffset: {x: 0.061, y: 0.089, z: 0.01}
|
|
handRotationOffset: {x: 79.591, y: 17.049, z: 20.326}
|