Files
project-reset/Assets/Plugins/LiveWatchLite/TowerDefenceDemo/Scripts/LevelInitialTowerSpawner.cs
2025-08-31 18:14:07 -04:00

33 lines
806 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Ingvar.LiveWatch.TowerDefenceDemo
{
public class LevelInitialTowerSpawner : MonoBehaviour
{
[SerializeField] private List<TowerSpawnSetup> _towers;
private LevelScene _levelScene;
private void Awake()
{
_levelScene = FindObjectOfType<LevelScene>();
}
public void SpawnAllTowers()
{
foreach (var towerSpawn in _towers)
{
_levelScene.TowerBuildManager.BuildTower(towerSpawn.Slot, towerSpawn.Type, false);
}
}
[Serializable]
public class TowerSpawnSetup
{
public TowerBuildSlot Slot;
public TowerType Type;
}
}
}