38 lines
853 B
C#
38 lines
853 B
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ingvar.LiveWatch.TowerDefenceDemo.UI
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{
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public class WavePanelUI : MonoBehaviour
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{
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[SerializeField] private Text waveText;
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private LevelScene _levelScene;
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private void Awake()
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{
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_levelScene = FindObjectOfType<LevelScene>();
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}
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private void OnEnable()
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{
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_levelScene.WaveManager.WaveChanged += RefreshWave;
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}
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private void OnDisable()
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{
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_levelScene.WaveManager.WaveChanged -= RefreshWave;
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}
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private void Start()
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{
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RefreshWave();
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}
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private void RefreshWave()
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{
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waveText.text = $"WAVE: {_levelScene.WaveManager.CurrentWave+1}/{_levelScene.WaveManager.MaxWave+1}";
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}
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}
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} |