Files
project-reset/Assets/Scripts/Core/Graph Tasks/StartLaunchJump.cs

72 lines
2.2 KiB
C#

using System;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using Reset.Movement;
using Reset.Units;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions {
[Category("Reset/Movement")]
[Description("Launch the agent towards a specific point with respect to distance.")]
public class StartLaunchJump : ActionTask<CharacterController>{
public BBParameter<Vector3> airDirection;
public BBParameter<float> jumpPower;
public BBParameter<Vector3> targetLocation;
public BBParameter<Vector3> offset;
public BBParameter<Vector3> relativeRotation;
public BBParameter<PlayerFacingDirection> launchRelativeTo;
public BBParameter<bool> useRelativeForce;
[ShowIf("useRelativeForce", 1)] public BBParameter<float> minimumForce;
[ShowIf("useRelativeForce", 1)] public BBParameter<float> maximumForce;
[ShowIf("useRelativeForce", 1)] public BBParameter<float> forceRelativeToDistance;
public BBParameter<float> force;
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit() {
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute(){
Vector3 launchDir = agent.transform.position.DirectionTo(targetLocation.value).normalized;
launchDir = Quaternion.Euler(relativeRotation.value) * launchDir;
Debug.Log(launchDir);
float distanceToTarget = Vector3.Distance(agent.transform.position, targetLocation.value);
float outputForce = (useRelativeForce.value ? distanceToTarget * forceRelativeToDistance.value : force.value);
outputForce = Mathf.Clamp(outputForce, minimumForce.value, maximumForce.value);
jumpPower.value = outputForce;
airDirection.value = (launchDir * outputForce);
EndAction(true);
}
//Called once per frame while the action is active.
protected override void OnUpdate() {
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}