Files
project-reset/Assets/Scripts/Core/Graph Tasks/SendAnimationTrigger.cs

49 lines
1.3 KiB
C#

using System;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using Unity.Netcode;
using Unity.Netcode.Components;
using UnityEngine;
namespace Reset.Core {
[Category("Reset")]
[Description("Sends an animation trigger with network sync to networked objects")]
public class SendAnimationTrigger : ActionTask<NetworkAnimator>{
public BBParameter<string> trigger;
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit() {
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute(){
try {
agent.SetTrigger(trigger.value);
} catch (Exception e) {
Debug.LogError($"Did not set Network Animator trigger <i>{trigger.name}</i> on <b>{(agent == null ? null : agent.name)}</b>: {e.Message}");
}
EndAction(true);
}
//Called once per frame while the action is active.
protected override void OnUpdate() {
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}