64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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namespace HTraceSSGI.Scripts.Passes.Shared
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{
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internal static class HBlueNoise
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{
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internal static readonly int g_OwenScrambledTexture = Shader.PropertyToID("g_OwenScrambledTexture");
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internal static readonly int g_ScramblingTileXSPP = Shader.PropertyToID("g_ScramblingTileXSPP");
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internal static readonly int g_RankingTileXSPP = Shader.PropertyToID("g_RankingTileXSPP");
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internal static readonly int g_ScramblingTexture = Shader.PropertyToID("g_ScramblingTexture");
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private static Texture2D _owenScrambledTexture;
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public static Texture2D OwenScrambledTexture
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{
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get
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{
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if (_owenScrambledTexture == null)
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_owenScrambledTexture = UnityEngine.Resources.Load<Texture2D>("HTraceSSGI/BlueNoise/OwenScrambledNoise256");
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return _owenScrambledTexture;
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}
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}
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private static Texture2D _scramblingTileXSPP;
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public static Texture2D ScramblingTileXSPP
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{
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get
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{
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if (_scramblingTileXSPP == null)
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_scramblingTileXSPP = UnityEngine.Resources.Load<Texture2D>("HTraceSSGI/BlueNoise/ScramblingTile8SPP");
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return _scramblingTileXSPP;
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}
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}
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private static Texture2D _rankingTileXSPP;
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public static Texture2D RankingTileXSPP
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{
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get
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{
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if (_rankingTileXSPP == null)
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_rankingTileXSPP = UnityEngine.Resources.Load<Texture2D>("HTraceSSGI/BlueNoise/RankingTile8SPP");
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return _rankingTileXSPP;
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}
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}
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private static Texture2D _scramblingTexture;
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public static Texture2D ScramblingTexture
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{
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get
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{
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if (_scramblingTexture == null)
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_scramblingTexture = UnityEngine.Resources.Load<Texture2D>("HTraceSSGI/BlueNoise/ScrambleNoise");
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return _scramblingTexture;
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}
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}
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public static void SetTextures(CommandBuffer cmdList)
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{
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cmdList.SetGlobalTexture(g_OwenScrambledTexture, OwenScrambledTexture);
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cmdList.SetGlobalTexture(g_ScramblingTileXSPP, ScramblingTileXSPP);
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cmdList.SetGlobalTexture(g_RankingTileXSPP, RankingTileXSPP);
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cmdList.SetGlobalTexture(g_ScramblingTexture, ScramblingTexture);
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}
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}
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}
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