Files
project-reset/Assets/Plugins/HTraceSSGI/Scripts/Passes/URP/SSGIPassURP.cs
2026-01-02 23:27:08 -05:00

447 lines
26 KiB
C#

//pipelinedefine
#define H_URP
using HTraceSSGI.Scripts.Data.Private;
using HTraceSSGI.Scripts.Data.Public;
using HTraceSSGI.Scripts.Extensions;
using HTraceSSGI.Scripts.Globals;
using HTraceSSGI.Scripts.Passes.Shared;
using HTraceSSGI.Scripts.Wrappers;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
#if UNITY_2023_3_OR_NEWER
using HTraceSSGI.Scripts.Infrastructure.URP;
using UnityEngine.Rendering.RenderGraphModule;
#endif
namespace HTraceSSGI.Scripts.Passes.URP
{
internal class SSGIPassURP : ScriptableRenderPass
{
private static readonly int CameraNormalsTexture = Shader.PropertyToID("_CameraNormalsTexture");
// Texture Names
internal const string _ColorPreviousFrame = "_ColorPreviousFrame";
internal const string _DebugOutput = "_DebugOutput";
internal const string _ColorCopy = "_ColorCopy";
internal const string _ReservoirLuminance = "_ReservoirLuminance";
internal const string _Reservoir = "_Reservoir";
internal const string _ReservoirReprojected = "_ReservoirReprojected";
internal const string _ReservoirSpatial = "_ReservoirSpatial";
internal const string _ReservoirTemporal = "_ReservoirTemporal";
internal const string _SampleCount = "_Samplecount";
internal const string _SamplecountReprojected = "_SamplecountReprojected";
internal const string _TemporalInvalidityFilteredA = "_TemporalInvalidityFilteredA";
internal const string _TemporalInvalidityFilteredB = "_TemporalInvalidityFilteredB";
internal const string _TemporalInvalidityAccumulated = "_TemporalInvalidityAccumulated";
internal const string _TemporalInvalidityReprojected = "_TemporalInvalidityReprojected";
internal const string _SpatialOcclusionAccumulated = "_SpatialOcclusionAccumulated";
internal const string _SpatialOcclusionReprojected = "_SpatialOcclusionReprojected";
internal const string _AmbientOcclusion = "_AmbientOcclusion";
internal const string _AmbientOcclusionGuidance = "_AmbientOcclusionGuidance";
internal const string _AmbientOcclusionInvalidity = "_AmbientOcclusionInvalidity";
internal const string _AmbientOcclusionAccumulated = "_AmbientOcclusionAccumulated";
internal const string _AmbientOcclusionReprojected = "_AmbientOcclusionReprojected";
internal const string _Radiance = "_Radiance";
internal const string _RadianceReprojected = "_RadianceReprojected";
internal const string _RadianceAccumulated = "_RadianceAccumulated";
internal const string _RadianceFiltered = "_RadianceFiltered";
internal const string _RadianceInterpolated = "_RadianceInterpolated";
internal const string _RadianceStabilized = "_RadianceStabilized";
internal const string _RadianceStabilizedReprojected = "_RadianceStabilizedReprojected";
internal const string _RadianceNormalDepth = "_RadianceNormalDepth";
internal const string _ColorReprojected = "_ColorReprojected";
internal const string _NormalDepthHistory = "_NormalDepthHistory";
internal const string _NormalDepthHistoryFullRes = "_NormalDepthHistoryFullRes";
internal const string _DummyBlackTexture = "_DummyBlackTexture";
#region --------------------------- Non Render Graph ---------------------------
private ScriptableRenderer _renderer;
protected internal void Initialize(ScriptableRenderer renderer)
{
_renderer = renderer;
}
#if UNITY_2023_3_OR_NEWER
[System.Obsolete]
#endif
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
{
SSGI.CameraHistorySystem.UpdateCameraHistoryIndex(renderingData.cameraData.camera.GetHashCode());
SSGI.CameraHistorySystem.UpdateCameraHistoryData();
SSGI.CameraHistorySystem.GetCameraData().SetHash(renderingData.cameraData.camera.GetHashCode());
SetupShared(renderingData.cameraData.camera, renderingData.cameraData.renderScale, renderingData.cameraData.cameraTargetDescriptor);
}
#if UNITY_2023_3_OR_NEWER
[System.Obsolete]
#endif
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
#if UNITY_2023_3_OR_NEWER
[System.Obsolete]
#endif
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
HTraceSSGIProfile profile = HTraceSSGISettings.ActiveProfile;
var cmd = CommandBufferPool.Get(HNames.HTRACE_SSGI_PASS_NAME);
Camera camera = renderingData.cameraData.camera;
float renderScale = renderingData.cameraData.renderScale;
int width = (int)(camera.scaledPixelWidth * renderScale);
int height = (int)(camera.scaledPixelHeight * renderScale);
if (Shader.GetGlobalTexture(CameraNormalsTexture) == null)
return;
// ---------------------------------------- AMBIENT LIGHTING OVERRIDE ---------------------------------------- //
using (new ProfilingScope(cmd, SSGI.AmbientLightingOverrideSampler))
{
cmd.SetGlobalFloat(SSGI._IndirectLightingIntensity, profile.SSGISettings.Intensity);
if (profile.GeneralSettings.AmbientOverride)
{
// Copy Color buffer
CoreUtils.SetRenderTarget(cmd, SSGI.ColorCopy_URP.rt);
cmd.DrawProcedural(Matrix4x4.identity, SSGI.ColorCompose_URP, 0, MeshTopology.Triangles, 3, 1);
// Subtract indirect lighting from Color buffer
CoreUtils.SetRenderTarget(cmd, _renderer.cameraColorTargetHandle);
SSGI.ColorCompose_URP.SetTexture(SSGI._ColorCopy, SSGI.ColorCopy_URP.rt);
cmd.DrawProcedural(Matrix4x4.identity, SSGI.ColorCompose_URP, 1, MeshTopology.Triangles, 3, 1);
}
// Early out if we want to prview direct lighting only
if (profile.GeneralSettings.DebugMode == DebugMode.DirectLighting)
{
ConfigureTarget(_renderer.cameraColorTargetHandle);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
CommandBufferPool.Release(cmd);
return;
}
}
SSGI.Execute(cmd, camera, width, height, _renderer.cameraColorTargetHandle);
// ---------------------------------------- INDIRECT LIGHTING INJECTION ---------------------------------------- //
using (new ProfilingScope(cmd, SSGI.IndirectLightingInjectionSampler))
{
var finalOutput = Mathf.Approximately(profile.SSGISettings.RenderScale, 1.0f) ? SSGI.RadianceFiltered.rt : SSGI.RadianceInterpolated.rt;
cmd.SetGlobalTexture(SSGI._SampleCountSSGI, SSGI.SamplecountReprojected.rt);
cmd.SetGlobalTexture(SSGI._HTraceBufferGI, finalOutput);
// Copy color buffer + indirect lighting (without intensity multiplication) for multibounce
if (profile.GeneralSettings.Multibounce == true)
{
cmd.SetComputeTextureParam(SSGI.HTemporalReprojection, (int)SSGI.HTemporalReprojectionKernels.CopyHistory, SSGI._Radiance_History, _renderer.cameraColorTargetHandle);
cmd.SetComputeTextureParam(SSGI.HTemporalReprojection, (int)SSGI.HTemporalReprojectionKernels.CopyHistory, SSGI._Radiance_Output, SSGI.CameraHistorySystem.GetCameraData().ColorPreviousFrame.rt);
cmd.DispatchCompute(SSGI.HTemporalReprojection, (int)SSGI.HTemporalReprojectionKernels.CopyHistory, Mathf.CeilToInt(width / 8.0f), Mathf.CeilToInt(height / 8.0f), HRenderer.TextureXrSlices);
}
#if UNITY_2023_3_OR_NEWER
if (profile.GeneralSettings.ExcludeReceivingMask != 0)
SSGI.ColorCompose_URP.EnableKeyword(SSGI.USE_RECEIVE_LAYER_MASK);
#endif
// Inject final indirect lighting (with intensity multiplication) into color buffer via additive blending
CoreUtils.SetRenderTarget(cmd, _renderer.cameraColorTargetHandle);
SSGI.ColorCompose_URP.SetInt(SSGI._MetallicIndirectFallback, profile.GeneralSettings.MetallicIndirectFallback ? 1 : 0);
cmd.DrawProcedural(Matrix4x4.identity, SSGI.ColorCompose_URP, 2, MeshTopology.Triangles, 3, 1);
ConfigureTarget(_renderer.cameraColorTargetHandle);
}
SSGI.History.Update();
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
CommandBufferPool.Release(cmd);
return;
}
#endregion --------------------------- Non Render Graph ---------------------------
#region --------------------------- Render Graph ---------------------------
#if UNITY_2023_3_OR_NEWER
private class PassData
{
public UniversalCameraData UniversalCameraData;
public TextureHandle ColorTexture;
public TextureHandle DepthTexture;
}
public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)
{
using (var builder = renderGraph.AddUnsafePass<PassData>(HNames.HTRACE_SSGI_PASS_NAME, out var passData, new ProfilingSampler(HNames.HTRACE_SSGI_PASS_NAME)))
{
UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
UniversalCameraData universalCameraData = frameData.Get<UniversalCameraData>();
UniversalRenderingData universalRenderingData = frameData.Get<UniversalRenderingData>();
UniversalLightData lightData = frameData.Get<UniversalLightData>();
ConfigureInput(ScriptableRenderPassInput.Normal);
builder.AllowGlobalStateModification(true);
builder.AllowPassCulling(false);
RenderTextureDescriptor targetDesc = universalCameraData.cameraTargetDescriptor;
TextureHandle colorTexture = universalRenderingData.renderingMode == RenderingMode.Deferred
#if UNITY_6000_1_OR_NEWER
|| universalRenderingData.renderingMode == RenderingMode.DeferredPlus
#endif
? resourceData.activeColorTexture : resourceData.cameraColor;
TextureHandle depthTexture = universalRenderingData.renderingMode == RenderingMode.Deferred
#if UNITY_6000_1_OR_NEWER
|| universalRenderingData.renderingMode == RenderingMode.DeferredPlus
#endif
? resourceData.activeDepthTexture : resourceData.cameraDepth;
builder.UseTexture(colorTexture, AccessFlags.Write);
builder.UseTexture(resourceData.cameraNormalsTexture);
builder.UseTexture(resourceData.motionVectorColor);
passData.UniversalCameraData = universalCameraData;
passData.ColorTexture = colorTexture;
passData.DepthTexture = depthTexture;
Camera camera = universalCameraData.camera;
SSGI.CameraHistorySystem.UpdateCameraHistoryIndex(camera.GetHashCode());
SSGI.CameraHistorySystem.UpdateCameraHistoryData();
SSGI.CameraHistorySystem.GetCameraData().SetHash(camera.GetHashCode());
SetupShared(camera, universalCameraData.renderScale, universalCameraData.cameraTargetDescriptor);
builder.SetRenderFunc((PassData data, UnsafeGraphContext context) => ExecutePass(data, context));
}
}
private static void ExecutePass(PassData data, UnsafeGraphContext rgContext)
{
HTraceSSGIProfile profile = HTraceSSGISettings.ActiveProfile;
var cmd = CommandBufferHelpers.GetNativeCommandBuffer(rgContext.cmd);
Camera camera = data.UniversalCameraData.camera;
float renderScale = data.UniversalCameraData.renderScale;
int width = (int)(camera.scaledPixelWidth * renderScale);
int height = (int)(camera.scaledPixelHeight * renderScale);
if (Shader.GetGlobalTexture(CameraNormalsTexture) == null)
return;
// ---------------------------------------- AMBIENT LIGHTING OVERRIDE ---------------------------------------- //
using (new ProfilingScope(cmd, SSGI.AmbientLightingOverrideSampler))
{
cmd.SetGlobalFloat(SSGI._IndirectLightingIntensity, profile.SSGISettings.Intensity);
if (profile.GeneralSettings.AmbientOverride)
{
// Copy Color buffer
CoreUtils.SetRenderTarget(cmd, SSGI.ColorCopy_URP.rt);
cmd.DrawProcedural(Matrix4x4.identity, SSGI.ColorCompose_URP, 0, MeshTopology.Triangles, 3, 1);
// Subtract indirect lighting from Color buffer
CoreUtils.SetRenderTarget(cmd, data.ColorTexture);
SSGI.ColorCompose_URP.SetTexture(SSGI._ColorCopy, SSGI.ColorCopy_URP.rt);
cmd.DrawProcedural(Matrix4x4.identity, SSGI.ColorCompose_URP, 1, MeshTopology.Triangles, 3, 1);
}
// Early out if we want to prview direct lighting only
if (profile.GeneralSettings.DebugMode == DebugMode.DirectLighting)
{
return;
}
}
SSGI.Execute(cmd, camera, width, height, data.ColorTexture);
// ---------------------------------------- INDIRECT LIGHTING INJECTION ---------------------------------------- //
using (new ProfilingScope(cmd, SSGI.IndirectLightingInjectionSampler))
{
cmd.SetGlobalTexture(SSGI._HTraceBufferGI, SSGI.finalOutput);
// Copy color buffer + indirect lighting (without intensity multiplication) for multibounce
if (profile.GeneralSettings.Multibounce == true)
{
cmd.SetComputeTextureParam(SSGI.HTemporalReprojection, (int)SSGI.HTemporalReprojectionKernels.CopyHistory, SSGI._Radiance_History, data.ColorTexture);
cmd.SetComputeTextureParam(SSGI.HTemporalReprojection, (int)SSGI.HTemporalReprojectionKernels.CopyHistory, SSGI._Radiance_Output, SSGI.CameraHistorySystem.GetCameraData().ColorPreviousFrame.rt);
cmd.DispatchCompute(SSGI.HTemporalReprojection, (int)SSGI.HTemporalReprojectionKernels.CopyHistory, Mathf.CeilToInt(width / 8.0f), Mathf.CeilToInt(height / 8.0f), HRenderer.TextureXrSlices);
}
#if UNITY_2023_3_OR_NEWER
if (profile.GeneralSettings.ExcludeReceivingMask != 0)
SSGI.ColorCompose_URP.EnableKeyword(SSGI.USE_RECEIVE_LAYER_MASK);
#endif
// Inject final indirect lighting (with intensity multiplication) into color buffer via additive blending
CoreUtils.SetRenderTarget(cmd, data.ColorTexture);
SSGI.ColorCompose_URP.SetInt(SSGI._MetallicIndirectFallback, profile.GeneralSettings.MetallicIndirectFallback ? 1 : 0);
cmd.DrawProcedural(Matrix4x4.identity, SSGI.ColorCompose_URP, 2, MeshTopology.Triangles, 3, 1);
}
SSGI.History.Update();
}
#endif
#endregion --------------------------- Render Graph ---------------------------
#region ------------------------------------ Shared ------------------------------------
private static void SetupShared(Camera camera, float renderScale, RenderTextureDescriptor desc)
{
HTraceSSGIProfile profile = HTraceSSGISettings.ActiveProfile;
if (SSGI.HDebug == null) SSGI.HDebug = HExtensions.LoadComputeShader("HDebugSSGI");
if (SSGI.HReSTIR == null) SSGI.HReSTIR = HExtensions.LoadComputeShader("HRestirSSGI");
if (SSGI.HRenderSSGI == null) SSGI.HRenderSSGI = HExtensions.LoadComputeShader("HRenderSSGI");
if (SSGI.HDenoiser == null) SSGI.HDenoiser = HExtensions.LoadComputeShader("HDenoiserSSGI");
if (SSGI.HInterpolation == null) SSGI.HInterpolation = HExtensions.LoadComputeShader("HInterpolationSSGI");
if (SSGI.HCheckerboarding == null) SSGI.HCheckerboarding = HExtensions.LoadComputeShader("HCheckerboardingSSGI");
if (SSGI.PyramidGeneration == null) SSGI.PyramidGeneration = HExtensions.LoadComputeShader("HDepthPyramid");
if (SSGI.HTemporalReprojection == null) SSGI.HTemporalReprojection = HExtensions.LoadComputeShader("HTemporalReprojectionSSGI");
if (SSGI.ColorCompose_URP == null) SSGI.ColorCompose_URP = new Material(Shader.Find($"Hidden/{HNames.ASSET_NAME}/ColorComposeURP"));
int width = (int)(camera.scaledPixelWidth * renderScale);
int height = (int)(camera.scaledPixelHeight * renderScale);
if (desc.width != width || desc.height != height)
desc = new RenderTextureDescriptor(width, height);
// Debug.Log($"All params in cameraTargetDescriptor: width: {desc.width}, height:{desc.height}, volumeDepth: {desc.volumeDepth}, depthBufferBits: {desc.depthBufferBits}, \n" +
// $"graphicsFormat: {desc.graphicsFormat}, colorFormat: {desc.colorFormat}, stencilFormat: {desc.stencilFormat}, msaaSamples: {desc.msaaSamples}, \n" +
// $"useMipMap: {desc.useMipMap}, autoGenerateMips: {desc.autoGenerateMips}, mipCount: {desc.mipCount}, \n" +
// $"enableRandomWrite: {desc.enableRandomWrite}, useDynamicScale: {desc.useDynamicScale}, ");
desc.depthBufferBits = 0; // Color and depth cannot be combined in RTHandles
desc.stencilFormat = GraphicsFormat.None;
desc.depthStencilFormat = GraphicsFormat.None;
desc.msaaSamples = 1;
desc.bindMS = false;
desc.enableRandomWrite = true;
ref var cameraData = ref SSGI.CameraHistorySystem.GetCameraData();
if (cameraData.ColorPreviousFrame == null) cameraData.ColorPreviousFrame = new RTWrapper();
if (cameraData.ReservoirTemporal == null) cameraData.ReservoirTemporal = new RTWrapper();
if (cameraData.SampleCount == null) cameraData.SampleCount = new RTWrapper();
if (cameraData.NormalDepth == null) cameraData.NormalDepth = new RTWrapper();
if (cameraData.NormalDepthFullRes == null) cameraData.NormalDepthFullRes = new RTWrapper();
if (cameraData.Radiance == null) cameraData.Radiance = new RTWrapper();
if (cameraData.RadianceAccumulated == null) cameraData.RadianceAccumulated = new RTWrapper();
if (cameraData.SpatialOcclusionAccumulated == null) cameraData.SpatialOcclusionAccumulated = new RTWrapper();
if (cameraData.TemporalInvalidityAccumulated == null) cameraData.TemporalInvalidityAccumulated = new RTWrapper();
if (cameraData.AmbientOcclusionAccumulated == null) cameraData.AmbientOcclusionAccumulated = new RTWrapper();
cameraData.ColorPreviousFrame.ReAllocateIfNeeded(_ColorPreviousFrame, ref desc, graphicsFormat: GraphicsFormat.B10G11R11_UFloatPack32);
cameraData.ReservoirTemporal.ReAllocateIfNeeded(_ReservoirTemporal, ref desc, graphicsFormat: GraphicsFormat.R32G32B32A32_UInt);
cameraData.TemporalInvalidityAccumulated.ReAllocateIfNeeded(_TemporalInvalidityAccumulated, ref desc, graphicsFormat: GraphicsFormat.R8G8_UNorm);
cameraData.SpatialOcclusionAccumulated.ReAllocateIfNeeded(_SpatialOcclusionAccumulated, ref desc, graphicsFormat: GraphicsFormat.R8_UNorm);
cameraData.AmbientOcclusionAccumulated.ReAllocateIfNeeded(_AmbientOcclusionAccumulated, ref desc, graphicsFormat: GraphicsFormat.R8_UNorm);
cameraData.Radiance.ReAllocateIfNeeded(_Radiance, ref desc, graphicsFormat: profile.DenoisingSettings.RecurrentBlur ? GraphicsFormat.R16G16B16A16_SFloat : GraphicsFormat.B10G11R11_UFloatPack32);
cameraData.RadianceAccumulated.ReAllocateIfNeeded(_RadianceAccumulated, ref desc, graphicsFormat: GraphicsFormat.R16G16B16A16_SFloat);
cameraData.SampleCount.ReAllocateIfNeeded(_SampleCount, ref desc, graphicsFormat: GraphicsFormat.R16_SFloat);
cameraData.NormalDepth.ReAllocateIfNeeded(_NormalDepthHistory, ref desc, graphicsFormat: GraphicsFormat.R32_UInt);
cameraData.NormalDepthFullRes.ReAllocateIfNeeded(_NormalDepthHistoryFullRes, ref desc, graphicsFormat: GraphicsFormat.R32_UInt);
SSGI.ColorCopy_URP.ReAllocateIfNeeded(_ColorCopy, ref desc, graphicsFormat: GraphicsFormat.B10G11R11_UFloatPack32);
SSGI.DebugOutput.ReAllocateIfNeeded(_ColorCopy, ref desc, graphicsFormat: GraphicsFormat.B10G11R11_UFloatPack32);
SSGI.ColorReprojected.ReAllocateIfNeeded(_ColorReprojected, ref desc, graphicsFormat: GraphicsFormat.R32_UInt);
SSGI.Reservoir.ReAllocateIfNeeded(_Reservoir, ref desc, graphicsFormat: GraphicsFormat.R32G32B32A32_UInt);
SSGI.ReservoirReprojected.ReAllocateIfNeeded(_ReservoirReprojected, ref desc, graphicsFormat: GraphicsFormat.R32G32B32A32_UInt);
SSGI.ReservoirSpatial.ReAllocateIfNeeded(_ReservoirSpatial, ref desc, graphicsFormat: GraphicsFormat.R32G32B32A32_UInt);
SSGI.ReservoirLuminance.ReAllocateIfNeeded(_ReservoirLuminance, ref desc, graphicsFormat: GraphicsFormat.R16_SFloat);
SSGI.TemporalInvalidityFilteredA.ReAllocateIfNeeded(_TemporalInvalidityFilteredA, ref desc, graphicsFormat: GraphicsFormat.R8G8_UNorm);
SSGI.TemporalInvalidityFilteredB.ReAllocateIfNeeded(_TemporalInvalidityFilteredB, ref desc, graphicsFormat: GraphicsFormat.R8G8_UNorm);
SSGI.TemporalInvalidityReprojected.ReAllocateIfNeeded(_TemporalInvalidityReprojected, ref desc, graphicsFormat: GraphicsFormat.R8G8_UNorm);
SSGI.SpatialOcclusionReprojected.ReAllocateIfNeeded(_SpatialOcclusionReprojected, ref desc, graphicsFormat: GraphicsFormat.R8_UNorm);
SSGI.AmbientOcclusion.ReAllocateIfNeeded(_AmbientOcclusion, ref desc, graphicsFormat: GraphicsFormat.R8_SNorm);
SSGI.AmbientOcclusionGuidance.ReAllocateIfNeeded(_AmbientOcclusionGuidance, ref desc, graphicsFormat: GraphicsFormat.R8G8_UInt);
SSGI.AmbientOcclusionInvalidity.ReAllocateIfNeeded(_AmbientOcclusionInvalidity, ref desc, graphicsFormat: GraphicsFormat.R8_UNorm);
SSGI.AmbientOcclusionReprojected.ReAllocateIfNeeded(_AmbientOcclusionReprojected, ref desc, graphicsFormat: GraphicsFormat.R8_UNorm);
SSGI.RadianceFiltered.ReAllocateIfNeeded(_RadianceFiltered, ref desc, graphicsFormat: GraphicsFormat.B10G11R11_UFloatPack32);
SSGI.RadianceReprojected.ReAllocateIfNeeded(_RadianceReprojected, ref desc, graphicsFormat: GraphicsFormat.R16G16B16A16_SFloat);
SSGI.RadianceNormalDepth.ReAllocateIfNeeded(_RadianceNormalDepth, ref desc, graphicsFormat: GraphicsFormat.R32G32_UInt);
SSGI.RadianceInterpolated.ReAllocateIfNeeded(_RadianceInterpolated, ref desc, graphicsFormat: GraphicsFormat.B10G11R11_UFloatPack32);
SSGI.RadianceStabilizedReprojected.ReAllocateIfNeeded(_RadianceStabilizedReprojected, ref desc, graphicsFormat: GraphicsFormat.R16G16B16A16_SFloat);
SSGI.RadianceStabilized.ReAllocateIfNeeded(_RadianceStabilized, ref desc, graphicsFormat: GraphicsFormat.R16G16B16A16_SFloat);
SSGI.SamplecountReprojected.ReAllocateIfNeeded(_SamplecountReprojected, ref desc, graphicsFormat: GraphicsFormat.R16_SFloat);
SSGI.DummyBlackTexture.ReAllocateIfNeeded(_DummyBlackTexture, ref desc, graphicsFormat: GraphicsFormat.R8_UNorm);
if (SSGI.PointDistributionBuffer == null) SSGI.PointDistributionBuffer = new ComputeBuffer(32 * 4 * HRenderer.TextureXrSlices, 3 * sizeof(int));
if (SSGI.LuminanceMoments == null) SSGI.LuminanceMoments = new ComputeBuffer(2 * HRenderer.TextureXrSlices, 2 * sizeof(int));
if (SSGI.IndirectArguments == null) SSGI.IndirectArguments = new ComputeBuffer(3 * HRenderer.TextureXrSlices, sizeof(int), ComputeBufferType.IndirectArguments);
if (SSGI.IndirectCoords == null) SSGI.IndirectCoords = new HDynamicBuffer(BufferType.ComputeBuffer, 2 * sizeof(uint), HRenderer.TextureXrSlices, avoidDownscale: false);
SSGI.IndirectCoords.ReAllocIfNeeded(new Vector2Int(width, height));
if (SSGI.RayCounter == null)
{
SSGI.RayCounter = new ComputeBuffer(2 * 1, sizeof(uint));
uint[] zeroArray = new uint[2 * 1];
SSGI.RayCounter.SetData(zeroArray);
}
}
protected internal void Dispose()
{
var historyCameraDataSSGI = SSGI.CameraHistorySystem.GetCameraData();
historyCameraDataSSGI.ColorPreviousFrame?.HRelease();
historyCameraDataSSGI.ReservoirTemporal?.HRelease();
historyCameraDataSSGI.SampleCount?.HRelease();
historyCameraDataSSGI.NormalDepth?.HRelease();
historyCameraDataSSGI.NormalDepthFullRes?.HRelease();
historyCameraDataSSGI.Radiance?.HRelease();
historyCameraDataSSGI.RadianceAccumulated?.HRelease();
historyCameraDataSSGI.SpatialOcclusionAccumulated?.HRelease();
historyCameraDataSSGI.TemporalInvalidityAccumulated?.HRelease();
historyCameraDataSSGI.AmbientOcclusionAccumulated?.HRelease();
SSGI.ColorCopy_URP?.HRelease();
SSGI.DebugOutput?.HRelease();
SSGI.ColorReprojected?.HRelease();
SSGI.Reservoir?.HRelease();
SSGI.ReservoirReprojected?.HRelease();
SSGI.ReservoirSpatial?.HRelease();
SSGI.ReservoirLuminance?.HRelease();
SSGI.TemporalInvalidityFilteredA?.HRelease();
SSGI.TemporalInvalidityFilteredB?.HRelease();
SSGI.TemporalInvalidityReprojected?.HRelease();
SSGI.SpatialOcclusionReprojected?.HRelease();
SSGI.AmbientOcclusion?.HRelease();
SSGI.AmbientOcclusionGuidance?.HRelease();
SSGI.AmbientOcclusionInvalidity?.HRelease();
SSGI.AmbientOcclusionReprojected?.HRelease();
SSGI.RadianceFiltered?.HRelease();
SSGI.RadianceReprojected?.HRelease();
SSGI.RadianceNormalDepth?.HRelease();
SSGI.RadianceInterpolated?.HRelease();
SSGI.RadianceStabilizedReprojected?.HRelease();
SSGI.RadianceStabilized?.HRelease();
SSGI.SamplecountReprojected?.HRelease();
SSGI.DummyBlackTexture?.HRelease();
SSGI.PointDistributionBuffer.HRelease();
SSGI.LuminanceMoments.HRelease();
SSGI.RayCounter.HRelease();
SSGI.IndirectCoords.HRelease();
SSGI.IndirectArguments.HRelease();
SSGI.PointDistributionBuffer = null;
SSGI.LuminanceMoments = null;
SSGI.RayCounter = null;
SSGI.IndirectCoords = null;
SSGI.IndirectArguments = null;
}
#endregion ------------------------------------ Shared ------------------------------------
}
}