Files
project-reset/Assets/Plugins/LiveWatchLite/TowerDefenceDemo/Scripts/UI/WavePanelUI.cs
2025-08-31 18:14:07 -04:00

38 lines
853 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
namespace Ingvar.LiveWatch.TowerDefenceDemo.UI
{
public class WavePanelUI : MonoBehaviour
{
[SerializeField] private Text waveText;
private LevelScene _levelScene;
private void Awake()
{
_levelScene = FindObjectOfType<LevelScene>();
}
private void OnEnable()
{
_levelScene.WaveManager.WaveChanged += RefreshWave;
}
private void OnDisable()
{
_levelScene.WaveManager.WaveChanged -= RefreshWave;
}
private void Start()
{
RefreshWave();
}
private void RefreshWave()
{
waveText.text = $"WAVE: {_levelScene.WaveManager.CurrentWave+1}/{_levelScene.WaveManager.MaxWave+1}";
}
}
}