Files
project-reset/Assets/Scripts/Units/ILockOnTarget.cs
2025-12-09 15:18:42 -05:00

49 lines
1.5 KiB
C#

using UnityEngine;
namespace Reset.Units{
public interface ILockOnTarget{
public float lockonTargetRadius{ set; get; }
public bool lockonDebug{ set; get; }
public float lockonRaycastVerticalOffset{ set; get; }
Transform transform{ get; }
GameObject gameObject{ get; }
abstract void OnTargetDelete();
void Help(){
SafelyDeleteTarget();
}
public Vector3 GetReticlePosition(){
float upValue = 0f;
if (gameObject.GetComponent<Renderer>()) {
Bounds objectBounds = gameObject.GetComponent<Renderer>().bounds;
upValue = objectBounds.size.y;
upValue = 4f;
}
Vector3 reticlePosition =
new Vector3(transform.position.x, transform.position.y + upValue, transform.position.z);
return reticlePosition;
}
public void SafelyDeleteTarget(){
// gameObject.
foreach (LockOnManager.ActiveLockOnTarget target in LockOnManager.Instance.activeTargets) {
if (target.gameObject == this.gameObject) {
GameObject clone = new GameObject
{ name = $"Target Clone of {gameObject.name}", transform = { position = transform.position } };
target.gameObject = clone;
target.cinemachineTarget.Object = clone.transform;
LockOnManager.Instance.QueueTargetRemoval(clone, true);
}
}
}
}
}