Files
project-reset/Packages/com.singularitygroup.hotreload/Editor/Localization/UtilityTranslations.cs
2026-01-06 22:42:15 -05:00

114 lines
7.3 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
namespace SingularityGroup.HotReload.Editor.Localization {
internal static partial class Translations {
public static class Utility {
// Compilation and Assembly
public static string CompileError;
public static string UnsupportedChange;
public static string AssemblyFileEditError;
public static string NativePluginEditError;
public static string InspectorFieldChangeError;
// Version and Project
public static string InvalidVersionNoMinor;
public static string InvalidVersionNoPatch;
public static string FailedCreateCSharpProject;
public static string ApplicationNotFound;
// Download and Installation
public static string StreamHasToBeReadable;
public static string StreamHasToBeWritable;
public static string UnableToLocateServer;
public static string UnableToLocateServerDetail;
public static string CannotFindSolutionFile;
public static string UnableToUpdatePackageDifferentDrive;
public static string UnableToLocateHotReloadPackage;
// CLI and Build
public static string FailedLocatingServer;
public static string PreparingBuildInfoFailed;
// Logs
public static string PlayerAssemblyDebug;
// Symbols
public static string GenericParameterMismatch;
public static string GenericParameterTypeDefinitionMismatch;
// Method Compatibility
public static string MethodCallWarning;
public static string OnHotReloadLocalWarning;
public static string OnHotReloadWarning;
public static string OnHotReloadLocalCallWarning;
public static void LoadEnglish() {
CompileError = "Compile error";
UnsupportedChange = "Unsupported change";
AssemblyFileEditError = "errors: AssemblyFileEdit: Editing assembly files requires recompiling in Unity. in {0}";
NativePluginEditError = "errors: NativePluginEdit: Editing native plugins requires recompiling in Unity. in {0}";
InspectorFieldChangeError = "errors: Some inspector field changes require recompilation in Unity. Auto recompiling Unity according to the settings.";
InvalidVersionNoMinor = "Invalid version (no minor version given in strict mode)";
InvalidVersionNoPatch = "Invalid version (no patch version given in strict mode)";
FailedCreateCSharpProject = "Failed creating c# project because the c# project header did not have the correct amount of arguments, which is {0}";
ApplicationNotFound = "Application not found";
StreamHasToBeReadable = "Has to be readable";
StreamHasToBeWritable = "Has to be writable";
UnableToLocateServer = "Unable to locate the 'Server' directory. ";
UnableToLocateServerDetail = "Make sure the 'Server' directory is somewhere in the Assets folder inside a 'HotReload' folder or in the HotReload package";
CannotFindSolutionFile = "Cannot find solution file. Please disable \"useBuiltInProjectGeneration\" in settings to enable custom project generation.";
UnableToUpdatePackageDifferentDrive = "unable to update package because it is located on a different drive than the unity project";
UnableToLocateHotReloadPackage = "unable to locate hot reload package";
FailedLocatingServer = "Failed to locate Hot Reload server directory";
PreparingBuildInfoFailed = "Preparing build info failed! On-device functionality might not work. Exception: {0}";
PlayerAssemblyDebug = "player assembly named {0}";
GenericParameterMismatch = "Generic parameter did not resolve to generic type definition";
GenericParameterTypeDefinitionMismatch = "Generic parameter did not exist on the generic type definition";
MethodCallWarning = "failed. Make sure it's a method with 0 parameters either static or defined on MonoBehaviour.";
OnHotReloadLocalWarning = "failed to find method {0}. Make sure it exists within the same class.";
OnHotReloadWarning = "failed. Make sure it has 0 parameters, or 1 parameter with type List<MethodPatch>. Exception:";
OnHotReloadLocalCallWarning = "failed. Make sure it has 0 parameters. Exception:";
}
public static void LoadSimplifiedChinese() {
CompileError = "编译错误";
UnsupportedChange = "不支持的更改";
AssemblyFileEditError = "错误AssemblyFileEdit编辑程序集文件需要在 Unity 中重新编译。在 {0} 中";
NativePluginEditError = "错误NativePluginEdit编辑本机插件需要在 Unity 中重新编译。在 {0} 中";
InspectorFieldChangeError = "错误:一些检查器字段更改需要在 Unity 中重新编译。根据设置自动重新编译 Unity。";
InvalidVersionNoMinor = "无效版本(严格模式下未提供次要版本)";
InvalidVersionNoPatch = "无效版本(严格模式下未提供补丁版本)";
FailedCreateCSharpProject = "创建 C# 项目失败,因为 C# 项目头没有正确的参数数量,即 {0}";
ApplicationNotFound = "未找到应用程序";
StreamHasToBeReadable = "必须可读";
StreamHasToBeWritable = "必须可写";
UnableToLocateServer = "无法找到“服务器”目录。";
UnableToLocateServerDetail = "确保“服务器”目录位于 Assets 文件夹内的“HotReload”文件夹中或在 HotReload 包中";
CannotFindSolutionFile = "找不到解决方案文件。请在设置中禁用“useBuiltInProjectGeneration”以启用自定义项目生成。";
UnableToUpdatePackageDifferentDrive = "无法更新包,因为它位于与 unity 项目不同的驱动器上";
UnableToLocateHotReloadPackage = "无法找到 hot reload 包";
FailedLocatingServer = "未能找到 Hot Reload 服务器目录";
PreparingBuildInfoFailed = "准备构建信息失败!设备上功能可能无法工作。异常:{0}";
PlayerAssemblyDebug = "名为 {0} 的播放器程序集";
GenericParameterMismatch = "泛型参数未解析为泛型类型定义";
GenericParameterTypeDefinitionMismatch = "泛型参数在泛型类型定义上不存在";
MethodCallWarning = "失败。请确保它是一个具有 0 个参数的方法,静态或在 MonoBehaviour 上定义。";
OnHotReloadLocalWarning = "未能找到方法 {0}。请确保它存在于同一个类中。";
OnHotReloadWarning = "失败。请确保它有 0 个参数,或 1 个类型为 List<MethodPatch> 的参数。异常:";
OnHotReloadLocalCallWarning = "失败。请确保它有 0 个参数。异常:";
}
}
}
}