114 lines
7.3 KiB
C#
114 lines
7.3 KiB
C#
namespace SingularityGroup.HotReload.Editor.Localization {
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internal static partial class Translations {
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public static class Utility {
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// Compilation and Assembly
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public static string CompileError;
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public static string UnsupportedChange;
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public static string AssemblyFileEditError;
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public static string NativePluginEditError;
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public static string InspectorFieldChangeError;
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// Version and Project
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public static string InvalidVersionNoMinor;
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public static string InvalidVersionNoPatch;
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public static string FailedCreateCSharpProject;
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public static string ApplicationNotFound;
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// Download and Installation
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public static string StreamHasToBeReadable;
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public static string StreamHasToBeWritable;
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public static string UnableToLocateServer;
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public static string UnableToLocateServerDetail;
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public static string CannotFindSolutionFile;
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public static string UnableToUpdatePackageDifferentDrive;
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public static string UnableToLocateHotReloadPackage;
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// CLI and Build
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public static string FailedLocatingServer;
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public static string PreparingBuildInfoFailed;
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// Logs
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public static string PlayerAssemblyDebug;
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// Symbols
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public static string GenericParameterMismatch;
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public static string GenericParameterTypeDefinitionMismatch;
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// Method Compatibility
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public static string MethodCallWarning;
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public static string OnHotReloadLocalWarning;
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public static string OnHotReloadWarning;
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public static string OnHotReloadLocalCallWarning;
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public static void LoadEnglish() {
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CompileError = "Compile error";
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UnsupportedChange = "Unsupported change";
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AssemblyFileEditError = "errors: AssemblyFileEdit: Editing assembly files requires recompiling in Unity. in {0}";
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NativePluginEditError = "errors: NativePluginEdit: Editing native plugins requires recompiling in Unity. in {0}";
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InspectorFieldChangeError = "errors: Some inspector field changes require recompilation in Unity. Auto recompiling Unity according to the settings.";
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InvalidVersionNoMinor = "Invalid version (no minor version given in strict mode)";
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InvalidVersionNoPatch = "Invalid version (no patch version given in strict mode)";
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FailedCreateCSharpProject = "Failed creating c# project because the c# project header did not have the correct amount of arguments, which is {0}";
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ApplicationNotFound = "Application not found";
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StreamHasToBeReadable = "Has to be readable";
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StreamHasToBeWritable = "Has to be writable";
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UnableToLocateServer = "Unable to locate the 'Server' directory. ";
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UnableToLocateServerDetail = "Make sure the 'Server' directory is somewhere in the Assets folder inside a 'HotReload' folder or in the HotReload package";
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CannotFindSolutionFile = "Cannot find solution file. Please disable \"useBuiltInProjectGeneration\" in settings to enable custom project generation.";
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UnableToUpdatePackageDifferentDrive = "unable to update package because it is located on a different drive than the unity project";
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UnableToLocateHotReloadPackage = "unable to locate hot reload package";
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FailedLocatingServer = "Failed to locate Hot Reload server directory";
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PreparingBuildInfoFailed = "Preparing build info failed! On-device functionality might not work. Exception: {0}";
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PlayerAssemblyDebug = "player assembly named {0}";
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GenericParameterMismatch = "Generic parameter did not resolve to generic type definition";
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GenericParameterTypeDefinitionMismatch = "Generic parameter did not exist on the generic type definition";
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MethodCallWarning = "failed. Make sure it's a method with 0 parameters either static or defined on MonoBehaviour.";
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OnHotReloadLocalWarning = "failed to find method {0}. Make sure it exists within the same class.";
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OnHotReloadWarning = "failed. Make sure it has 0 parameters, or 1 parameter with type List<MethodPatch>. Exception:";
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OnHotReloadLocalCallWarning = "failed. Make sure it has 0 parameters. Exception:";
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}
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public static void LoadSimplifiedChinese() {
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CompileError = "编译错误";
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UnsupportedChange = "不支持的更改";
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AssemblyFileEditError = "错误:AssemblyFileEdit:编辑程序集文件需要在 Unity 中重新编译。在 {0} 中";
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NativePluginEditError = "错误:NativePluginEdit:编辑本机插件需要在 Unity 中重新编译。在 {0} 中";
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InspectorFieldChangeError = "错误:一些检查器字段更改需要在 Unity 中重新编译。根据设置自动重新编译 Unity。";
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InvalidVersionNoMinor = "无效版本(严格模式下未提供次要版本)";
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InvalidVersionNoPatch = "无效版本(严格模式下未提供补丁版本)";
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FailedCreateCSharpProject = "创建 C# 项目失败,因为 C# 项目头没有正确的参数数量,即 {0}";
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ApplicationNotFound = "未找到应用程序";
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StreamHasToBeReadable = "必须可读";
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StreamHasToBeWritable = "必须可写";
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UnableToLocateServer = "无法找到“服务器”目录。";
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UnableToLocateServerDetail = "确保“服务器”目录位于 Assets 文件夹内的“HotReload”文件夹中,或在 HotReload 包中";
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CannotFindSolutionFile = "找不到解决方案文件。请在设置中禁用“useBuiltInProjectGeneration”以启用自定义项目生成。";
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UnableToUpdatePackageDifferentDrive = "无法更新包,因为它位于与 unity 项目不同的驱动器上";
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UnableToLocateHotReloadPackage = "无法找到 hot reload 包";
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FailedLocatingServer = "未能找到 Hot Reload 服务器目录";
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PreparingBuildInfoFailed = "准备构建信息失败!设备上功能可能无法工作。异常:{0}";
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PlayerAssemblyDebug = "名为 {0} 的播放器程序集";
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GenericParameterMismatch = "泛型参数未解析为泛型类型定义";
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GenericParameterTypeDefinitionMismatch = "泛型参数在泛型类型定义上不存在";
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MethodCallWarning = "失败。请确保它是一个具有 0 个参数的方法,静态或在 MonoBehaviour 上定义。";
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OnHotReloadLocalWarning = "未能找到方法 {0}。请确保它存在于同一个类中。";
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OnHotReloadWarning = "失败。请确保它有 0 个参数,或 1 个类型为 List<MethodPatch> 的参数。异常:";
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OnHotReloadLocalCallWarning = "失败。请确保它有 0 个参数。异常:";
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}
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}
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}
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}
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