17 lines
1.3 KiB
C#
17 lines
1.3 KiB
C#
#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
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namespace SingularityGroup.HotReload.Localization {
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internal static partial class Translations {
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public static class MenuItems {
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public const string UIControls = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "UI 控件" : "UI controls";
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public const string Information = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "信息" : "Information";
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public const string Other = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "其他" : "Other";
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public const string FalllbackEventSystem = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "当项目未能及早创建 EventSystem 时使用" : "Used when project does not create an EventSystem early enough";
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public const string BuildSettings = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "构建设置" : "Build Settings";
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public const string IncludeInBuildTooltip = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "Hot Reload 运行时是否应包含在开发版本中?HotReload 永远不会包含在发布版本中。" : "Should the Hot Reload runtime be included in development builds? HotReload is never included in release builds.";
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public const string PlayerSettings = PackageConst.DefaultLocale == Locale.SimplifiedChinese ? "播放器设置" : "Player Settings";
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}
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}
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}
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#endif
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