59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ingvar.LiveWatch
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{
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public class WatchStorageSO :
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#if UNITY_EDITOR
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ScriptableSingleton<WatchStorageSO>
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#else
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Singleton<WatchStorageSO>
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#endif
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{
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[SerializeField] private bool _isLive = true;
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[SerializeField] private bool _collapse = true;
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[SerializeField] private bool _isLeftSelection = false;
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[SerializeField] private float _columnWidth = 30;
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[SerializeField] private float _rowHeight = 30;
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[SerializeField] private WatchStorage _watches = new WatchStorage();
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public bool IsLive
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{
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get => _isLive;
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set => _isLive = value;
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}
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public bool Collapse
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{
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get => _collapse;
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set => _collapse = value;
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}
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public bool IsLeftSelection
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{
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get => _isLeftSelection;
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set => _isLeftSelection = value;
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}
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public float ColumnWidth
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{
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get => _columnWidth;
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set => _columnWidth = Mathf.RoundToInt(value);
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}
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public float RowHeight
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{
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get => _rowHeight;
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set => _rowHeight = Mathf.RoundToInt(value);
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}
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public WatchStorage Watches
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{
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get => _watches;
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set => _watches = value;
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}
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}
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} |