17 lines
396 B
C#
17 lines
396 B
C#
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using UnityEngine;
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namespace Reset.Items{
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public class ShurikenActor : WeaponActor{
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public GameObject bladeRing;
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void Start(){
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Debug.Log(GetType());
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bladeRing = relatedObject.transform.GetChild(0).gameObject;
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}
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void Update(){
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bladeRing.transform.Rotate(Vector3.up * (180f * Time.deltaTime));
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}
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}
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} |