Files
project-reset/Assets/SwayMovement.cs
2025-08-02 17:08:57 -04:00

26 lines
797 B
C#

using UnityEngine;
public class SwayMovement : MonoBehaviour{
Vector3 originalRot;
public Vector3 swayAmount;
public Vector3 swaySpeed;
private Vector3 offset;
void Start(){
originalRot = transform.rotation.eulerAngles;
offset = new Vector3(Random.Range(-5, 1), Random.Range(-1, 5), Random.Range(-3, 1));
}
// Update is called once per frame
void Update(){
Vector3 sway = new Vector3(
originalRot.x + Mathf.Sin((Time.time + offset.x) * swaySpeed.x) * swayAmount.x,
originalRot.y + Mathf.Sin((Time.time + offset.y) * swaySpeed.y) * swayAmount.y,
originalRot.z + Mathf.Sin((Time.time + offset.z) * swaySpeed.z) * swayAmount.z
);
transform.rotation = Quaternion.Euler(sway);
}
}