Files
project-reset/Assets/Scripts/Core/Graph Tasks/Movement Settings Changes/ChangeDirectionSettings.cs

48 lines
1.5 KiB
C#

using NodeCanvas.Framework;
using ParadoxNotion.Design;
using Reset.Core;
using UnityEngine;
namespace Reset.Units {
[Category("Reset/Movement")]
public class ChangeDirectionSettings : ActionTask<UnitMovementHandler> {
// Direction
[Space(5)]
public FloatValueGroup directionChangingSoftness = new FloatValueGroup("Direction Changing Softness");
public FloatValueGroup directionSpinningHardness = new FloatValueGroup("Direction Spinning Hardness");
public FloatValueGroup directionSpinningSpeed = new FloatValueGroup("Direction Spinning Speed");
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit() {
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute() {
FloatValueGroup.UpdateValue(directionChangingSoftness, agent.data.directionChangingSoftness);
FloatValueGroup.UpdateValue(directionSpinningHardness, agent.data.directionSpinningHardness);
FloatValueGroup.UpdateValue(directionSpinningSpeed, agent.data.directionSpinningSpeed);
EndAction(true);
}
//Called once per frame while the action is active.
protected override void OnUpdate() {
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}