Files
project-reset/Assets/Scripts/Units/Graph Tasks/SetNewPathfindingPath.cs

48 lines
1.2 KiB
C#

using NodeCanvas.Framework;
using ParadoxNotion.Design;
using Pathfinding;
namespace Reset.Units {
[Category("Reset/Units")]
[Description("Set a new path towards a provided target")]
public class SetNewPathfindingPath : ActionTask<UnitPathfinding> {
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit() {
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute() {
agent.seeker.StartPath(agent.transform.position, agent.GetComponent<IUnitTargetProvider>().UnitTarget.transform.position, OnPathComplete);
EndAction(true);
}
public void OnPathComplete(Path p){
if (!p.error) {
agent.AssignNewPath(p);
}
}
//Called once per frame while the action is active.
protected override void OnUpdate() {
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}