22 lines
636 B
C#
22 lines
636 B
C#
using System;
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using Drawing;
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using NodeCanvas.StateMachines;
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using UnityEngine;
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namespace Reset.Items{
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[CreateAssetMenu(menuName = "Reset/Weapon", fileName = "New Weapon")]
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public class Weapon : Item, IEquipable{
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public GameObject weaponModel;
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public NodeCanvas.Framework.Graph weaponFSM;
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void Awake(){
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}
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public override void DrawItemInfo(Vector3 position){
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Debug.Log("hiuh");
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Draw.ingame.Label2D(position + Vector3.up * 1.6f, "Damage goes here");
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Draw.ingame.Label2D(position + Vector3.up * 1.35f, "Speed goes here");
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}
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}
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} |