tealtxgr
  • Joined on 2025-03-09
tealtxgr pushed to world.world-assets-populate at thunderstargames/project-reset 2025-12-17 21:09:05 +00:00
00992b07c3 feat: various new prefabs for building, changes to offsets for prefabs, and updated buildings
c3d880fb1d feat: more layout changes, namely behind street
32990f04fe maint: moved children of lbend and adlarge to fix offset
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tealtxgr pushed to world.world-assets-populate at thunderstargames/project-reset 2025-12-13 21:54:08 +00:00
9e90b11cc6 feat: turned a lot of items into prefabs, tweaked various points of the scene
4e0f4b8897 feat: added new structures; bushes, l-bends caffolding, posterboard, overheadlight, wall ad large, wall ad board
4dc3251b7d feat: giant lantern visual change
d011ea2c0b maint: default material palette updated (apparently?)
8e163ec879 feat: more visually updated building prefabs
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tealtxgr pushed to dev at thunderstargames/project-reset 2025-12-09 20:45:05 +00:00
0899cfa19e maint: cleaned up scene dependencies, mainly making all scenes use prefabs ($15y)
a971f6f536 maint: moved environmentobserver to its own file
312d4da6b6 maint: ILockOnTarget moved to own file
ba23cf7489 maint: installed astar pathfinding assset
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tealtxgr pushed to world.world-assets-populate at thunderstargames/project-reset 2025-12-07 22:15:57 +00:00
e3e505cf4a feat: added a small area to topmost platform
tealtxgr pushed to world.world-assets-populate at thunderstargames/project-reset 2025-12-07 00:52:04 +00:00
1d3bbd408a change: world layout changes- added tower, some other small changes
ce26a7654d change: palette and color updates, adding a blue light (wip)
8685bb0e4e change: updated large building, updated tower (wip)
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da2372d77d feat: minor attack value changes
26ceba2812 fix: non player units no longer rotate with camera
5f7179c861 fix: dragging units can no longer go haywire and yeet units off the map
557979f470 feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work.
f033ab0fe9 maint: prefab script changing resulting from removal of dragged units in editor
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e1aef3b2d1 change: added initial attack damage logic (unfinished) to enemies
94ecc01074 change: attack chance for enemies down from 25% to 10%
3525f5fc47 fixed: non-smoothed values now have their values applied properly (instantly, when set)
14ea2c64dc change: added repath timer to "new path" task
b19421adfc fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat.
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tealtxgr pushed to world.world-assets-populate at thunderstargames/project-reset 2025-12-05 18:22:02 +00:00
7c28282cd6 maint: renderer settings
tealtxgr pushed to world.world-assets-populate at thunderstargames/project-reset 2025-12-04 06:28:04 +00:00
61df45fd0a added: new lantern prefab
a90850faa5 changed: color slot in building colors
811fab1b12 changed: more updated medium buildings
22fec34038 change: applied the neighborhoodtest skybox to the world demo
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tealtxgr created branch world.world-assets-populate in thunderstargames/project-reset 2025-12-04 06:28:04 +00:00
tealtxgr created branch feature/world.populating-demo-scene in thunderstargames/project-reset 2025-12-03 20:23:13 +00:00
tealtxgr deleted branch world.world-assets-populate from thunderstargames/project-reset 2025-12-03 20:23:13 +00:00
tealtxgr pushed to world.world-assets-populate at thunderstargames/project-reset 2025-12-03 06:54:19 +00:00
76473d2c6a change: updated world demo with new volume profile & a few buildings for testing
7def018443 change: rendering settings change
662a86ca2f change: updated 3 large builds and 1 small building
7c6891e26c change: updated palettes for building crafting
fd3bcde7dc changed: moved some parts of existing buildings into reusable prefabs
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tealtxgr created branch world.world-assets-populate in thunderstargames/project-reset 2025-12-03 06:54:19 +00:00
cf70287797 maint: turned off the head moving for now
4bd307fba8 maint: renamed isPaused to fix overlap with nodecanvas variable
e49909580c changed: more tasks and states for changing pathfinding
30509b3714 added: new task script for allowing units to circle a target. Added to agent.
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8919a69e50 change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
tealtxgr deleted branch feature/world-test-prefabs from thunderstargames/project-reset 2025-11-23 19:22:13 +00:00
tealtxgr deleted branch feature/world-neighborhood-test from thunderstargames/project-reset 2025-11-23 19:22:06 +00:00
tealtxgr deleted branch feature/player.initial-combat from thunderstargames/project-reset 2025-11-23 19:20:45 +00:00
tealtxgr deleted branch feature/player-movement-redo from thunderstargames/project-reset 2025-11-23 19:20:20 +00:00