tealtxgr
  • Joined on 2025-03-09
tealtxgr deleted branch feature/player-inventory from thunderstargames/project-reset 2025-11-23 19:19:59 +00:00
tealtxgr deleted branch feature/core-online-setup from thunderstargames/project-reset 2025-11-23 19:19:42 +00:00
tealtxgr deleted branch feature/core-debug-overlay from thunderstargames/project-reset 2025-11-23 19:19:26 +00:00
tealtxgr deleted branch feature/add-player-grapple-launching from thunderstargames/project-reset 2025-11-23 19:19:07 +00:00
ed4298b1da feat: added the early parts of a basic attack system for enemies
8b9d2c21ce change: added more spawn zones
ea048be111 change: enemy combat/detection state now handled by the spawner
e7b72520c0 fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs
4cf9054e88 change: more enemy state management changes
d75946de65 fix: changes to FSM state string to better account for local players
Compare 11 commits »
fb515ed1cf feat: enemies spawn in spawn zones and wander on a graph
f0a99253e5 maint: reimport of astar and aline, removal of asmdef temporarily
2203b0323b refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs
fd06b6c45b added: EnemyCombat.cs with reference to IUnitTargetProvider.UnitTarget
f1dee5c0e4 improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly
Compare 13 commits »
5ce787251d maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
tealtxgr created branch feature/player.basic-combat-pt2 in thunderstargames/project-reset 2025-10-24 00:50:33 +00:00
tealtxgr pushed to dev at thunderstargames/project-reset 2025-10-23 23:01:46 +00:00
6659b6ee7c maint: build profile for windows changes
2535db65f2 maint: playmode settings for TwoPlayers changes
1f20537192 maint: network prefabs updated
8628c603a1 maint: ProjectSettings update and clean up
fee7b3701e added: World, Zone and ZoneEvent classes for world systems
Compare 35 commits »
a83ab1156a maint: clean-up of some combat related classes and methods for clarity
eb1622d4ed added: revive ui bar
bd97b3eeb5 added: player dies if not picked up in time
0bb10a8f46 added: full logic and ability for downing and picking up allies
021e664320 Merge branch 'refs/heads/dev' into feature/player.initial-combat
7628541758 added: get direction in local space from units
Compare 9 commits »
0240f677c4 change: ownership can now be be changed on objects
507a735253 change: scene and prefab changes related to recent changes
17cba13db5 maint: changed text to be more clear when a source has no target when dealt damage
7210ed71a9 maint: clean up for gameobject name change in player class
44e3a3ef7a added: units can now have their movement settings set through rpc
Compare 16 commits »
fa48ba1ae0 added: testenemy for combat and enemy ai
11f2ae26cc maint: moving around methods to work better with Unit/Player/Enemy classes
8a1d135138 change: added Unit layer (disabled self layer checking in observers, this will need to be fixed)
Compare 3 commits »
tealtxgr pushed to dev at thunderstargames/project-reset 2025-10-04 05:17:16 +00:00
1217ae8788 change: unimportant changes to combat test scene
81bb40c1d8 maint: added Enemy class
3534f09da2 change: moved value group editors to Editor folder
af0aab450b maint: renamed player folder to units to match namespaces. added unit class as well.
a80d1d487e fix: stopped debug overlay blocking click inputs (again)
Compare 16 commits »
1217ae8788 change: unimportant changes to combat test scene
81bb40c1d8 maint: added Enemy class
3534f09da2 change: moved value group editors to Editor folder
Compare 3 commits »
af0aab450b maint: renamed player folder to units to match namespaces. added unit class as well.
a80d1d487e fix: stopped debug overlay blocking click inputs (again)
42fbffc4e5 improv: better math for draggedUnits movement inheritance
Compare 3 commits »
c06ed7a46a fix: rotation on getting hit fixed
7068d39b5b new: damage can now be dealt to units using DamageSources
06cfd582c8 improv: more completed melee, including support for dragging enemies along melee (rudimentary)
182b3b001b change: SetNewRotation now takes in Vector3s instead
61d23cb5e2 fix: stopped debug overlay blocking click inputs
966a9efa0c change: added support for observer task spitting out boxoverlap/sphereoverlap hits
Compare 9 commits »
tealtxgr created branch feature/player.initial-combat in thunderstargames/project-reset 2025-10-04 00:45:24 +00:00