change: more alterations to movement, settingvalues, valuegroup, etc.
This commit is contained in:
@@ -210,43 +210,528 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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outputMoveDirection: {x: 0, y: 0, z: 0}
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additionalMoveDirection: {x: 0, y: 0, z: 0}
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gravitySmooth: 0
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data:
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accelerationSmoothing: 5
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deaccelerationSmoothing: 5
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airDirectionDecay: 0
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moveSpeed: 15
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moveSpeedSoothing: 10
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jumpPower: 0
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jumpPowerDecay: 3
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gravityPower: 0
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gravityMax: 8
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gravityAcceleration: 1
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gravityScale: 1
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settingsChangeSmoothing: 6
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acceleration:
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value: 1
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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deaccerlation:
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value: 1
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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airDirectionDecay:
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value: 1
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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moveSpeed:
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value: 10
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smoothing: 10
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPowerDecay:
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value: 4
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityPower:
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value: 0.1
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityMax:
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value: 8
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityAcceleration:
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value: 3
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityScale:
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value: 1
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotateFacing:
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rid: -2
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rotationSpeed: 5
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rotationSmoothing: 1
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rotationInputBlending: 0.3
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rotationSpeed:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotationInputBlending:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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smoothing:
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acceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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deaccerlation:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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airDirectionDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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moveSpeed:
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value: 0
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smoothing: 10
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPowerDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityMax:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityAcceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityScale:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotateFacing:
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rid: -2
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rotationSpeed:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotationInputBlending:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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easing:
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acceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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deaccerlation:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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airDirectionDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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moveSpeed:
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value: 0
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smoothing: 10
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPowerDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityMax:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityAcceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityScale:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotateFacing:
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rid: -2
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rotationSpeed:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotationInputBlending:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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defaultData:
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accelerationSmoothing: 5
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deaccelerationSmoothing: 5
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airDirectionDecay: 0
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moveSpeed: 15
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moveSpeedSoothing: 10
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jumpPower: 0
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jumpPowerDecay: 3
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gravityPower: 0
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gravityMax: 8
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gravityAcceleration: 1
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gravityScale: 1
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settingsChangeSmoothing: 6
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acceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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deaccerlation:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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airDirectionDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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moveSpeed:
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value: 0
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smoothing: 10
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPowerDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityMax:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityAcceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityScale:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotateFacing:
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rid: -2
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rotationSpeed: 5
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rotationSmoothing: 1
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rotationInputBlending: 0.3
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rotationSpeed:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotationInputBlending:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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defaultSmoothing:
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acceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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deaccerlation:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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airDirectionDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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moveSpeed:
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value: 0
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smoothing: 10
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPowerDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityMax:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityAcceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityScale:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotateFacing:
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rid: -2
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rotationSpeed:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotationInputBlending:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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defaultEasing:
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acceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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deaccerlation:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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airDirectionDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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moveSpeed:
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value: 0
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smoothing: 10
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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jumpPowerDecay:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityPower:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityMax:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityAcceleration:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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gravityScale:
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value: 0
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||||
smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotateFacing:
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rid: -2
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rotationSpeed:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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rotationInputBlending:
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value: 0
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smoothing: 1
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easing: 2
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currentSmoothing: 0
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currentValue: 0
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refVel: 0
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references:
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version: 2
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RefIds:
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@@ -438,7 +923,7 @@ MonoBehaviour:
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offset: {x: 0, y: 0.8, z: 0}
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ignoreLayers:
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serializedVersion: 2
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m_Bits: 64
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m_Bits: 0
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width: 0
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size: {x: 2.1, y: 2.9, z: 0.4}
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rotation: {x: 9, y: 0, z: 0}
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Reference in New Issue
Block a user