feat: basic online working with relay
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@@ -1,7 +1,6 @@
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using UnityEngine;
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using System;
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using System.Threading.Tasks;
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using Codice.Client.Common.WebApi;
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using Sirenix.OdinInspector;
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using Unity.Netcode;
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using Unity.Netcode.Transports.UTP;
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@@ -32,10 +32,11 @@ class CustomInputHandler : InputAxisControllerBase<CustomInputHandler.Reader>
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// We process user input on the Update clock
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void Update()
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{
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if (Application.isPlaying)
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if (Application.isPlaying){
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UpdateControllers();
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Controllers[0].Input.ProcessInput(PlayerInput);
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Controllers[1].Input.ProcessInput(PlayerInput);
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Controllers[0].Input.ProcessInput(PlayerInput);
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Controllers[1].Input.ProcessInput(PlayerInput);
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}
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}
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public void AddEvents(){
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