feat: changes to ssgi testing scenes

This commit is contained in:
Chris
2025-12-31 12:45:11 -05:00
parent a93ba5eb64
commit 1c739dcc0f
24 changed files with 290489 additions and 172 deletions

View File

@@ -119,7 +119,7 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0.07058823, g: 0.29028887, b: 0.4, a: 1}
- _EmissionColor: {r: 0, g: 1.3818804, b: 2.06624, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -16,8 +16,8 @@ MonoBehaviour:
- {fileID: 2100000, guid: c22777d6e868e4f2fb421913386b154e, type: 2}
- {fileID: 2100000, guid: 0b54b63be52c4f94ba30ff0d1ddb6cc8, type: 2}
- {fileID: 2100000, guid: 9e9846162c23b624d8334dbfd2726184, type: 2}
- {fileID: 0}
- {fileID: 0}
- {fileID: 2100000, guid: bf0cac97127c10f4e92189f8ae62a1e0, type: 2}
- {fileID: 2100000, guid: 7f57b98b9625ec741b84af7f523be6cb, type: 2}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}

View File

@@ -18,10 +18,10 @@ MonoBehaviour:
m_Value: 0
threshold:
m_OverrideState: 1
m_Value: 0.5
m_Value: 0.2
intensity:
m_OverrideState: 1
m_Value: 2
m_Value: 0.77
scatter:
m_OverrideState: 1
m_Value: 0.852
@@ -103,6 +103,140 @@ MonoBehaviour:
rounded:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-2433959604977798844
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f17acff6deb4f089d110375635d4e37, type: 3}
m_Name: HTraceSSGIVolume
m_EditorClassIdentifier: HTraceSSGI::HTraceSSGI.Scripts.Infrastructure.URP.HTraceSSGIVolume
active: 1
Enable:
m_OverrideState: 1
m_Value: 1
DebugMode:
m_OverrideState: 1
m_Value: 0
HBuffer:
m_OverrideState: 0
m_Value: 0
ExcludeCastingMask:
m_OverrideState: 0
m_Value:
serializedVersion: 0
m_Bits: 0
ExcludeReceivingMask:
m_OverrideState: 0
m_Value:
serializedVersion: 0
m_Bits: 0
FallbackType:
m_OverrideState: 1
m_Value: 2
SkyIntensity:
m_OverrideState: 1
m_Value: 0.517
ViewBias:
m_OverrideState: 0
m_Value: 0.1
NormalBias:
m_OverrideState: 0
m_Value: 0.25
SamplingNoise:
m_OverrideState: 0
m_Value: 0.1
IntensityMultiplier:
m_OverrideState: 1
m_Value: 1
DenoiseFallback:
m_OverrideState: 1
m_Value: 1
MetallicIndirectFallback:
m_OverrideState: 0
m_Value: 0
AmbientOverride:
m_OverrideState: 0
m_Value: 1
Multibounce:
m_OverrideState: 1
m_Value: 1
BackfaceLighting:
m_OverrideState: 1
m_Value: 0.25
MaxRayLength:
m_OverrideState: 1
m_Value: 1.6946087e+38
ThicknessMode:
m_OverrideState: 1
m_Value: 0
Thickness:
m_OverrideState: 1
m_Value: 0.532
Intensity:
m_OverrideState: 1
m_Value: 1.08
Falloff:
m_OverrideState: 1
m_Value: 0.328
RayCount:
m_OverrideState: 1
m_Value: 4
StepCount:
m_OverrideState: 1
m_Value: 36
RefineIntersection:
m_OverrideState: 1
m_Value: 1
FullResolutionDepth:
m_OverrideState: 1
m_Value: 1
Checkerboard:
m_OverrideState: 1
m_Value: 0
RenderScale:
m_OverrideState: 1
m_Value: 1
BrightnessClamp:
m_OverrideState: 1
m_Value: 0
MaxValueBrightnessClamp:
m_OverrideState: 1
m_Value: 7
MaxDeviationBrightnessClamp:
m_OverrideState: 1
m_Value: 3
HalfStepValidation:
m_OverrideState: 1
m_Value: 0
SpatialOcclusionValidation:
m_OverrideState: 1
m_Value: 1
TemporalLightingValidation:
m_OverrideState: 1
m_Value: 1
TemporalOcclusionValidation:
m_OverrideState: 1
m_Value: 1
SpatialRadius:
m_OverrideState: 1
m_Value: 0.6
Adaptivity:
m_OverrideState: 1
m_Value: 0.9
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--- !u!114 &11400000
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@@ -122,6 +256,7 @@ MonoBehaviour:
- {fileID: -3357603926938260329}
- {fileID: -4572712511935420910}
- {fileID: 7749192982097860104}
- {fileID: -2433959604977798844}
--- !u!114 &849379129802519247
MonoBehaviour:
m_ObjectHideFlags: 3

View File

@@ -39,10 +39,22 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseColor:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -67,6 +79,14 @@ Material:
m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatCapMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatCapTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -79,6 +99,18 @@ Material:
m_Texture: {fileID: 2800000, guid: e76e0cdaf5291124e9c207baedccaae8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Ramp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ReflectionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShadowBaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -109,33 +141,79 @@ Material:
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DirectIntensityOutline: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EmissionChannel: 4
- _EnvironmentReflections: 1
- _FresnelMax: 1.5
- _FresnelMin: 0
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _IndirectIntensity: 1
- _IndirectIntensityOutline: 0
- _MatCapMaskChannel: 0
- _MatCapType: 0
- _Metallic: 0
- _NormalsSource: 0
- _NormalsUVType: 0
- _OcclusionChannel: 0
- _OcclusionStrength: 1
- _OutlineLightingType: 0
- _OutlineLightingTypeURP: 0
- _OutlineMaxWidth: 1
- _OutlineMinWidth: 1
- _OutlinePixelSizeType: 0
- _OutlineTextureLOD: 5
- _OutlineTextureType: 0
- _OutlineWidth: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _RampBands: 4
- _RampBandsSmoothing: 0.1
- _RampOffset: 0
- _RampScale: 1
- _RampSmoothing: 0.42
- _RampThreshold: 0.621
- _RampThreshold: 0.406
- _RampType: 0
- _ReceiveShadows: 1
- _ReceiveShadowsOff: 1
- _ReflectionMapType: 0
- _ReflectionSmoothness: 0.5
- _RenderingMode: 0
- _RimMax: 0.778
- _RimMin: 0.493
- _ShadowColorLightAtten: 1
- _ShadowLineSmoothing: 0.1
- _ShadowLineStrength: 1
- _ShadowLineThreshold: 0.128
- _ShadowLineThreshold: 0.194
- _SingleIndirectColor: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularMapType: 0
- _SpecularRoughness: 0.5
- _SpecularToonSize: 0.25
- _SpecularToonSmoothness: 0.05
- _SpecularType: 0
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UseAlphaTest: 0
- _UseEmission: 0
- _UseFresnelReflections: 1
- _UseMatCap: 0
- _UseMatCapMask: 0
- _UseMobileMode: 0
- _UseNormalMap: 1
- _UseOcclusion: 0
- _UseOutline: 0
- _UseReflections: 0
- _UseRim: 0
- _UseRimLightMask: 1
- _UseShadowTexture: 0
- _UseSpecular: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
@@ -143,14 +221,21 @@ Material:
- __EndGroup: 0
- __dummy__: 0
m_Colors:
- _BaseColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
- _Color: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 1}
- _BaseAlbedo: {r: 1, g: 1, b: 1, a: 1}
- _BaseAlbedo2: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
- _BaseColor1: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HColor: {r: 0.66522783, g: 0.8139915, b: 0.9339623, a: 1}
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionColor: {r: 1, g: 1, b: 1, a: 1}
- _RimColor: {r: 0, g: 0.46489573, b: 1, a: 0.5}
- _RimDir: {r: 0, g: 0, b: -1, a: 0}
- _SColor: {r: 0.2924528, g: 0.15517698, b: 0.13656995, a: 1}
- _ShadowLineColor: {r: 1, g: 0, b: 0, a: 0.08627451}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 0.75, g: 0.75, b: 0.75, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -6,10 +6,8 @@ Shader "Reset/BaseStructureShader"
Properties
{
[TCP2HeaderHelp(Base)]
_BaseColor ("Color", Color) = (1,1,1,1)
[TCP2ColorNoAlpha] _HColor ("Highlight Color", Color) = (0.75,0.75,0.75,1)
[TCP2ColorNoAlpha] _SColor ("Shadow Color", Color) = (0.2,0.2,0.2,1)
[MainTexture] _BaseMap ("Albedo", 2D) = "white" {}
[TCP2Separator]
[TCP2Header(Ramp Shading)]
@@ -41,6 +39,10 @@ Shader "Reset/BaseStructureShader"
_ShadowLineColor ("Color (RGB) Opacity (A)", Color) = (0,0,0,1)
[HideInInspector] __EndGroup ("Shadow Line", Float) = 0
// Custom Material Properties
[NoScaleOffset] _BaseColorMap ("Color Map", 2D) = "white" {}
_BaseColor ("Color", Color) = (1,1,1,1)
[ToggleOff(_RECEIVE_SHADOWS_OFF)] _ReceiveShadowsOff ("Receive Shadows", Float) = 1
// Avoid compile error if the properties are ending with a drawer
@@ -82,18 +84,22 @@ Shader "Reset/BaseStructureShader"
// Uniforms
// Custom Material Properties
TCP2_TEX2D_WITH_SAMPLER(_BaseColorMap);
// Shader Properties
TCP2_TEX2D_WITH_SAMPLER(_ParallaxMap);
TCP2_TEX2D_WITH_SAMPLER(_BumpMap);
TCP2_TEX2D_WITH_SAMPLER(_BaseMap);
CBUFFER_START(UnityPerMaterial)
// Custom Material Properties
fixed4 _BaseColor;
// Shader Properties
float _Parallax;
float _BumpScale;
float4 _BaseMap_ST;
fixed4 _BaseColor;
float _RampThreshold;
float _RampSmoothing;
float _ShadowLineThreshold;
@@ -230,7 +236,7 @@ Shader "Reset/BaseStructureShader"
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
// Texture Coordinates
output.pack2.xy.xy = input.texcoord0.xy * _BaseMap_ST.xy + _BaseMap_ST.zw;
output.pack2.xy = input.texcoord0.xy;
float3 worldPos = mul(UNITY_MATRIX_M, input.vertex).xyz;
VertexPositionInputs vertexInput = GetVertexPositionInputs(input.vertex.xyz);
@@ -282,10 +288,13 @@ Shader "Reset/BaseStructureShader"
input.pack2.xy += offset;
#endif
// Custom Material Properties Sampling
half4 value__BaseColorMap = TCP2_TEX2D_SAMPLE(_BaseColorMap, _BaseColorMap, input.pack2.xy).rgba;
// Shader Properties Sampling
float4 __normalMap = ( TCP2_TEX2D_SAMPLE(_BumpMap, _BumpMap, input.pack2.xy).rgba );
float __bumpScale = ( _BumpScale );
float4 __albedo = ( TCP2_TEX2D_SAMPLE(_BaseMap, _BaseMap, input.pack2.xy).rgba );
float4 __albedo = ( value__BaseColorMap.rgba );
float4 __mainColor = ( _BaseColor.rgba );
float __alpha = ( __albedo.a * __mainColor.a );
float __ambientIntensity = ( 1.0 );
@@ -599,7 +608,7 @@ Shader "Reset/BaseStructureShader"
#endif
// Texture Coordinates
output.pack1.xy.xy = input.texcoord0.xy * _BaseMap_ST.xy + _BaseMap_ST.zw;
output.pack1.xy = input.texcoord0.xy;
float3 worldPos = mul(UNITY_MATRIX_M, input.vertex).xyz;
VertexPositionInputs vertexInput = GetVertexPositionInputs(input.vertex.xyz);
@@ -637,8 +646,11 @@ Shader "Reset/BaseStructureShader"
float3 positionWS = input.pack0.xyz;
// Custom Material Properties Sampling
half4 value__BaseColorMap = TCP2_TEX2D_SAMPLE(_BaseColorMap, _BaseColorMap, input.pack1.xy).rgba;
// Shader Properties Sampling
float4 __albedo = ( TCP2_TEX2D_SAMPLE(_BaseMap, _BaseMap, input.pack1.xy).rgba );
float4 __albedo = ( value__BaseColorMap.rgba );
float4 __mainColor = ( _BaseColor.rgba );
float __alpha = ( __albedo.a * __mainColor.a );
@@ -766,5 +778,5 @@ Shader "Reset/BaseStructureShader"
CustomEditor "ToonyColorsPro.ShaderGenerator.MaterialInspector_SG2"
}
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View File

@@ -119,7 +119,7 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1.1290407, g: 1.0093257, b: 0.82547784, a: 1}
- _EmissionColor: {r: 5.376503, g: 1.3900176, b: 0.68474334, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

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