change: scene cleanup (hid exclamation mark)

This commit is contained in:
Chris
2025-12-03 15:39:11 -05:00
parent 4943c02125
commit 20c8b2b8c3

View File

@@ -4341,16 +4341,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 913368662} m_GameObject: {fileID: 913368662}
m_CullTransparentMesh: 1 m_CullTransparentMesh: 1
--- !u!4 &939977525 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 5120725346855661651, guid: 7dca717b905799e4cb7f64180d31be25, type: 3}
m_PrefabInstance: {fileID: 1668865122}
m_PrefabAsset: {fileID: 0}
--- !u!4 &962157840 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 317771288710234046, guid: 7dca717b905799e4cb7f64180d31be25, type: 3}
m_PrefabInstance: {fileID: 1668865122}
m_PrefabAsset: {fileID: 0}
--- !u!43 &1010515263 --- !u!43 &1010515263
Mesh: Mesh:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -7064,8 +7054,8 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Reset.Units.UnitAnimation m_EditorClassIdentifier: Assembly-CSharp::Reset.Units.UnitAnimation
ShowTopMostFoldoutHeaderGroup: 1 ShowTopMostFoldoutHeaderGroup: 1
modelAnimator: {fileID: 0} modelAnimator: {fileID: 0}
headBone: {fileID: 939977525} headBone: {fileID: 0}
neckBone: {fileID: 962157840} neckBone: {fileID: 0}
headRotOffset: {x: 0, y: 0, z: 0} headRotOffset: {x: 0, y: 0, z: 0}
neckRotOffset: {x: 0, y: 0, z: 0} neckRotOffset: {x: 0, y: 0, z: 0}
rotationLimit: {x: 0, y: 0, z: 0} rotationLimit: {x: 0, y: 0, z: 0}
@@ -9827,7 +9817,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7357363522575628893, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3} - target: {fileID: 7357363522575628893, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3}
propertyPath: m_SizeDelta.x propertyPath: m_SizeDelta.x
value: 0 value: 0.96
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7357363522575628893, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3} - target: {fileID: 7357363522575628893, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3}
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
@@ -9885,13 +9875,14 @@ PrefabInstance:
propertyPath: m_Name propertyPath: m_Name
value: ExclamationMark value: ExclamationMark
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7595955851654214122, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_RemovedGameObjects: [] m_RemovedGameObjects: []
m_AddedGameObjects: [] m_AddedGameObjects: []
m_AddedComponents: m_AddedComponents: []
- targetCorrespondingSourceObject: {fileID: 7595955851654214122, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3}
insertIndex: -1
addedObject: {fileID: 0}
m_SourcePrefab: {fileID: 100100000, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3} m_SourcePrefab: {fileID: 100100000, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3}
--- !u!1660057539 &9223372036854775807 --- !u!1660057539 &9223372036854775807
SceneRoots: SceneRoots: