improv: better math for draggedUnits movement inheritance

This commit is contained in:
Chris
2025-10-04 00:37:07 -04:00
parent c06ed7a46a
commit 42fbffc4e5
3 changed files with 13 additions and 4 deletions

View File

@@ -12,7 +12,7 @@ using Unity.Netcode;
public class Player : NetworkBehaviour, IKillable{
[HideInInspector] public PlayerControls controls;
[HideInInspector] public new PlayerCamera camera;
[HideInInspector] public PlayerCamera camera;
float IKillable.maxHealth{ get; set; }
float IKillable.currentHealth{ get; set; }