improv: better math for draggedUnits movement inheritance
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@@ -12,7 +12,7 @@ using Unity.Netcode;
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public class Player : NetworkBehaviour, IKillable{
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[HideInInspector] public PlayerControls controls;
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[HideInInspector] public new PlayerCamera camera;
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[HideInInspector] public PlayerCamera camera;
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float IKillable.maxHealth{ get; set; }
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float IKillable.currentHealth{ get; set; }
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