change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential
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@@ -66,7 +66,7 @@ namespace NodeCanvas.Tasks.Actions {
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switch (playerFacingDirection.value) {
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case PlayerFacingDirection.TowardsTarget:
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break;
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case PlayerFacingDirection.MatchForward: // TODO: Recomment
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case PlayerFacingDirection.MatchInput: // TODO: Recomment
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// targetDirection = agent.transform.forward * inputMovement.magnitude;
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targetDirection = inputMovement;
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break;
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