fix: enemies now do not instantly enter combat after entering spawner ranger

This commit is contained in:
Chris
2025-12-03 15:38:29 -05:00
parent cf70287797
commit 4943c02125

View File

@@ -115,7 +115,7 @@ namespace Reset.Units{
// After grabbing a player in range, make sure they stay in range. If they aren't in range after 5 seconds, disengage. If they are or get too close, engage.
case SpawnerState.TargetAcquired:
if (PlayerIsInRange(radius, 8f) && timeInState > 1f) {
if (PlayerIsInRange(8f, 8f) && timeInState > 1f) {
ChangeState(SpawnerState.InCombatUnlocked);
return;
}