fix: enemies now do not instantly enter combat after entering spawner ranger
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@@ -115,7 +115,7 @@ namespace Reset.Units{
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// After grabbing a player in range, make sure they stay in range. If they aren't in range after 5 seconds, disengage. If they are or get too close, engage.
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// After grabbing a player in range, make sure they stay in range. If they aren't in range after 5 seconds, disengage. If they are or get too close, engage.
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case SpawnerState.TargetAcquired:
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case SpawnerState.TargetAcquired:
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if (PlayerIsInRange(radius, 8f) && timeInState > 1f) {
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if (PlayerIsInRange(8f, 8f) && timeInState > 1f) {
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ChangeState(SpawnerState.InCombatUnlocked);
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ChangeState(SpawnerState.InCombatUnlocked);
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return;
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return;
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}
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}
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