maint: renamed isPaused to fix overlap with nodecanvas variable

This commit is contained in:
Chris
2025-12-02 17:57:00 -05:00
parent e49909580c
commit 4bd307fba8

View File

@@ -38,7 +38,7 @@ namespace Reset.Units {
public BBParameter<float> directionSmoothing;
// Pause state management
private bool isPaused;
private bool strafePaused;
private float lastPauseEnterTime;
private float lastPauseExitTime;
private float pauseChangeTimeElapsed;
@@ -92,7 +92,7 @@ namespace Reset.Units {
agent.SetNewDirection(GetVector3Direction().ToVector2(), directionSmoothing.value, true);
// Set paused or set new speed if unpaused
if (isPaused) {
if (strafePaused) {
agent.SetNewSpeed(0f, speedSmoothing.value, true);
} else {
agent.SetNewSpeed(currentSpeed, speedSmoothing.value, true);
@@ -119,7 +119,7 @@ namespace Reset.Units {
}
void SetNewPauseChangeTime(){
if (isPaused) {
if (strafePaused) {
nextPauseChangeTime = elapsedTime + Random.Range(unpauseIntervalRange.value.x, unpauseIntervalRange.value.y);
} else {
nextPauseChangeTime = elapsedTime + Random.Range(pauseIntervalRange.value.x, pauseIntervalRange.value.y);
@@ -136,7 +136,7 @@ namespace Reset.Units {
void CheckForChange(){
if (nextPauseChangeTime > elapsedTime) {
isPaused = !isPaused;
strafePaused = !strafePaused;
SetNewPauseChangeTime();
}