added: item pickups with online persistency
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31
Assets/Scripts/Player/Inventory.cs
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31
Assets/Scripts/Player/Inventory.cs
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using System.Collections.Generic;
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using Reset.Items;
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using UnityEngine;
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namespace Reset.Units{
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public class Inventory : MonoBehaviour{
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public Weapon rangedWeapon;
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public Weapon meleeWeapon;
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public Ability spellAbility1;
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public Ability spellAbility2;
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public Ability toolAbility1;
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public Ability toolAbility2;
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public List<Item> storedItems = new List<Item>(15);
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void Start(){
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}
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public void AddToInventory(Item newItem){
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storedItems.Add(newItem);
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}
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// Update is called once per frame
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void Update(){
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}
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}
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}
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