change: added Unit layer (disabled self layer checking in observers, this will need to be fixed)

This commit is contained in:
Chris
2025-10-04 13:46:50 -04:00
parent 1217ae8788
commit 8a1d135138
2 changed files with 2 additions and 2 deletions

View File

@@ -93,7 +93,7 @@ public class EnvironmentObserver{
public bool Evaluate(GameObject source){
if (active) {
// Remove player's layer from LayerMask.
ignoreLayers -= source.layer;
// ignoreLayers <<= source.layer; // TODO: Rework
// Set some of the variables used later during casting
Vector3 relativeStart = source.transform.position + offset;