change: added Unit layer (disabled self layer checking in observers, this will need to be fixed)
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@@ -93,7 +93,7 @@ public class EnvironmentObserver{
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public bool Evaluate(GameObject source){
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if (active) {
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// Remove player's layer from LayerMask.
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ignoreLayers -= source.layer;
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// ignoreLayers <<= source.layer; // TODO: Rework
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// Set some of the variables used later during casting
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Vector3 relativeStart = source.transform.position + offset;
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@@ -13,7 +13,7 @@ TagManager:
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- Water
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- UI
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- ItemDrop
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-
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- Unit
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-
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-
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-
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