maint: various clean up, movement tweaks, and smoothing fixes
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@@ -28,6 +28,8 @@ namespace Reset.Units {
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FloatValueGroup.UpdateValue(gravityMax, agent.data.gravityMax);
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FloatValueGroup.UpdateValue(gravityAcceleration, agent.data.gravityAcceleration);
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FloatValueGroup.UpdateValue(gravityScale, agent.data.gravityScale);
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EndAction(true);
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}
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//Called once per frame while the action is active.
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