change: all movement separated into invidividual tasks, a lot of shuffling value groups and related stuff around
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@@ -0,0 +1,54 @@
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using Reset.Core;
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namespace Reset.Units {
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[Category("Reset/Movement")]
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public class ChangeGravitySettings : ActionTask<UnitMovementHandler>{
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public FloatValueGroup jumpPower = new FloatValueGroup("Jump Power");
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public FloatValueGroup jumpPowerDecay = new FloatValueGroup("Jump Power Decay");
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public FloatValueGroup gravityPower = new FloatValueGroup("Jump Power");
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public FloatValueGroup gravityMax = new FloatValueGroup("Jump Power");
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public FloatValueGroup gravityAcceleration = new FloatValueGroup("Jump Power");
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public FloatValueGroup gravityScale = new FloatValueGroup("Jump Power");
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//Use for initialization. This is called only once in the lifetime of the task.
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//Return null if init was successfull. Return an error string otherwise
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protected override string OnInit() {
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return null;
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}
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//This is called once each time the task is enabled.
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//Call EndAction() to mark the action as finished, either in success or failure.
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//EndAction can be called from anywhere.
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protected override void OnExecute() {
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// Jump
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FloatValueGroup.UpdateValue(jumpPower, ref agent.data.jumpPower, ref agent.defaultData.jumpPower);
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FloatValueGroup.UpdateValue(jumpPowerDecay, ref agent.data.jumpPowerDecay, ref agent.defaultData.jumpPowerDecay);
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// Gravity
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FloatValueGroup.UpdateValue(gravityPower, ref agent.data.gravityPower, ref agent.defaultData.gravityPower);
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FloatValueGroup.UpdateValue(gravityMax, ref agent.data.gravityMax, ref agent.defaultData.gravityMax);
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FloatValueGroup.UpdateValue(gravityAcceleration, ref agent.data.gravityAcceleration, ref agent.defaultData.gravityAcceleration);
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FloatValueGroup.UpdateValue(gravityScale, ref agent.data.gravityScale, ref agent.defaultData.gravityScale);
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}
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//Called once per frame while the action is active.
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protected override void OnUpdate() {
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}
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//Called when the task is disabled.
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protected override void OnStop() {
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}
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//Called when the task is paused.
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protected override void OnPause() {
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}
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}
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}
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