Files
project-reset/Assets/Scripts/Core/Graph Tasks/Movement Settings Changes/ChangeGravitySettings.cs

54 lines
2.0 KiB
C#

using NodeCanvas.Framework;
using ParadoxNotion.Design;
using Reset.Core;
namespace Reset.Units {
[Category("Reset/Movement")]
public class ChangeGravitySettings : ActionTask<UnitMovementHandler>{
public FloatValueGroup jumpPower = new FloatValueGroup("Jump Power");
public FloatValueGroup jumpPowerDecay = new FloatValueGroup("Jump Power Decay");
public FloatValueGroup gravityPower = new FloatValueGroup("Jump Power");
public FloatValueGroup gravityMax = new FloatValueGroup("Jump Power");
public FloatValueGroup gravityAcceleration = new FloatValueGroup("Jump Power");
public FloatValueGroup gravityScale = new FloatValueGroup("Jump Power");
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit() {
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute() {
// Jump
FloatValueGroup.UpdateValue(jumpPower, ref agent.data.jumpPower, ref agent.defaultData.jumpPower);
FloatValueGroup.UpdateValue(jumpPowerDecay, ref agent.data.jumpPowerDecay, ref agent.defaultData.jumpPowerDecay);
// Gravity
FloatValueGroup.UpdateValue(gravityPower, ref agent.data.gravityPower, ref agent.defaultData.gravityPower);
FloatValueGroup.UpdateValue(gravityMax, ref agent.data.gravityMax, ref agent.defaultData.gravityMax);
FloatValueGroup.UpdateValue(gravityAcceleration, ref agent.data.gravityAcceleration, ref agent.defaultData.gravityAcceleration);
FloatValueGroup.UpdateValue(gravityScale, ref agent.data.gravityScale, ref agent.defaultData.gravityScale);
}
//Called once per frame while the action is active.
protected override void OnUpdate() {
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}