Commit Graph

13 Commits

Author SHA1 Message Date
Chris
cfc0096902 feat: add test shurken 2026-01-10 21:03:49 -05:00
Chris
49862b5de1 feat: add shuriken weapon
add shuriken weapon model, 3 animations
change move speed triggers animation
2026-01-09 01:14:14 -05:00
Chris
2e28fe17cd fix: player now properly responds to root motion
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
338ff3bed4 feat: more attempted fixes for models and animations 2025-12-29 12:54:07 -05:00
Chris
26ceba2812 fix: non player units no longer rotate with camera 2025-12-06 18:29:42 -05:00
Chris
2203b0323b refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs 2025-10-23 21:56:58 -04:00
Chris
f1dee5c0e4 improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly 2025-10-23 21:55:14 -04:00
Chris
f4714db41b improv: UnitMovementHandler.cs now uses IUnitTargetProvider 2025-10-23 21:48:36 -04:00
Chris
7628541758 added: get direction in local space from units 2025-10-20 13:47:49 -04:00
Chris
44e3a3ef7a added: units can now have their movement settings set through rpc 2025-10-08 22:55:55 -04:00
Chris
3db3ca2776 change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving 2025-10-04 16:57:32 -04:00
Chris
19f8662bad fix: modifications to direction handling for when move stick is pressed lightly 2025-10-04 15:39:10 -04:00
Chris
af0aab450b maint: renamed player folder to units to match namespaces. added unit class as well. 2025-10-04 01:05:37 -04:00