Chris
2e28fe17cd
fix: player now properly responds to root motion
...
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
338ff3bed4
feat: more attempted fixes for models and animations
2025-12-29 12:54:07 -05:00
Chris
26ceba2812
fix: non player units no longer rotate with camera
2025-12-06 18:29:42 -05:00
Chris
2203b0323b
refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs
2025-10-23 21:56:58 -04:00
Chris
f1dee5c0e4
improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly
2025-10-23 21:55:14 -04:00
Chris
f4714db41b
improv: UnitMovementHandler.cs now uses IUnitTargetProvider
2025-10-23 21:48:36 -04:00
Chris
7628541758
added: get direction in local space from units
2025-10-20 13:47:49 -04:00
Chris
44e3a3ef7a
added: units can now have their movement settings set through rpc
2025-10-08 22:55:55 -04:00
Chris
3db3ca2776
change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving
2025-10-04 16:57:32 -04:00
Chris
19f8662bad
fix: modifications to direction handling for when move stick is pressed lightly
2025-10-04 15:39:10 -04:00
Chris
af0aab450b
maint: renamed player folder to units to match namespaces. added unit class as well.
2025-10-04 01:05:37 -04:00