Chris
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557979f470
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feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work.
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2025-12-05 20:40:47 -05:00 |
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Chris
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e1aef3b2d1
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change: added initial attack damage logic (unfinished) to enemies
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2025-12-03 22:52:45 -05:00 |
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Chris
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94ecc01074
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change: attack chance for enemies down from 25% to 10%
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2025-12-03 22:50:43 -05:00 |
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Chris
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14ea2c64dc
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change: added repath timer to "new path" task
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2025-12-03 17:29:45 -05:00 |
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Chris
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b19421adfc
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fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat.
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2025-12-03 15:52:23 -05:00 |
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Chris
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e49909580c
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changed: more tasks and states for changing pathfinding
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2025-12-02 17:56:38 -05:00 |
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Chris
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30509b3714
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added: new task script for allowing units to circle a target. Added to agent.
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2025-12-02 17:36:55 -05:00 |
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Chris
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8919a69e50
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change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
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2025-12-02 17:16:30 -05:00 |
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Chris
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ed4298b1da
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feat: added the early parts of a basic attack system for enemies
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2025-11-23 14:10:43 -05:00 |
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Chris
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4cf9054e88
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change: more enemy state management changes
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2025-11-11 12:34:27 -05:00 |
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Chris
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88803c9b86
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added: enemy target acquisition, better pathfinding, moved combat reference to unit
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2025-11-10 16:07:51 -05:00 |
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Chris
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fa810bf970
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added: enemy target acquisition, better pathfinding, moved combat reference to unit
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2025-11-10 16:06:21 -05:00 |
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Chris
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fb515ed1cf
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feat: enemies spawn in spawn zones and wander on a graph
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2025-10-24 13:03:16 -04:00 |
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Chris
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5ce787251d
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maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
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2025-10-23 20:37:35 -04:00 |
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