Chris
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0c3aabaf65
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fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing,
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2025-08-14 23:31:28 -04:00 |
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Chris
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d547942377
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fixed: all moving conditions working. removed 'moveFacing' primarily
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2025-08-14 23:31:28 -04:00 |
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Chris
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b68d8e8dfc
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fix: rotation in relation to camera no longer broken
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2025-08-14 23:31:28 -04:00 |
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Chris
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e60091162e
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changed: UnitMovementHandler.cs is now functional (buggy)
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2025-08-14 23:31:28 -04:00 |
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Chris
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9f3dec5ae7
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change: started unified movement handler
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2025-08-14 23:31:28 -04:00 |
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Chris
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70453b8117
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change: separated all functions of movement into separate tasks
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2025-08-14 23:31:27 -04:00 |
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Chris
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0e71be73da
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added: initial seperation of movement from gravity and rotation
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2025-08-14 23:31:27 -04:00 |
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Chris
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a7006d8dae
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maint: project settings changes for numbered versions
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2025-08-14 23:31:17 -04:00 |
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Chris
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49464ee48c
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maint: final tweaks and cleanups
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2025-08-14 21:59:46 -04:00 |
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Chris
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b41f4a8ea2
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maint: whitespace nothingburger
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2025-08-14 21:59:23 -04:00 |
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Chris
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79d0326d4b
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maint: deleted old and now unused movement tasks/graphs
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2025-08-14 21:58:58 -04:00 |
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Chris
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bb84c6622e
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maint: removed all old and unused movement tasks
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2025-08-14 20:02:37 -04:00 |
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Chris
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59114b08ee
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changed: movement now also handles opposing inputs. value tweaks.
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2025-08-14 19:50:34 -04:00 |
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Chris
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2261d1bd00
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maint: cleaned up some files and tweaked some movement
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2025-08-14 18:39:36 -04:00 |
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Chris
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6f1aa17d52
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changed: graph to use new system
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2025-08-13 17:06:45 -04:00 |
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Chris
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524fa610f2
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added: movement settings changing within graph
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2025-08-13 17:04:40 -04:00 |
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Chris
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7355d0c0fa
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change: moved cameravaluegroups to valuegroup and made for generic usage
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2025-08-10 18:27:52 -04:00 |
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Chris
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82308c59c0
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fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing,
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2025-08-10 18:16:30 -04:00 |
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Chris
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a9f51b62c0
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fixed: all moving conditions working. removed 'moveFacing' primarily
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2025-08-10 12:24:41 -04:00 |
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Chris
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8652a2d2d8
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fix: rotation in relation to camera no longer broken
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2025-08-10 11:36:20 -04:00 |
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Chris
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465ce533ab
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changed: UnitMovementHandler.cs is now functional (buggy)
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2025-08-09 18:44:46 -04:00 |
|
Chris
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6c3c25f986
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change: started unified movement handler
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2025-08-09 16:20:26 -04:00 |
|
Chris
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5f907ee0c6
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change: separated all functions of movement into separate tasks
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2025-08-09 16:03:24 -04:00 |
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Chris
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126aacf9d8
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added: initial seperation of movement from gravity and rotation
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2025-08-08 15:14:07 -04:00 |
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Chris
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5b61d042b1
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added: grapple pull replacement for crappy new grapple
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2025-08-08 14:22:32 -04:00 |
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Chris
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66ab541897
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added: fully functional grapple launch and 90% functional grapple pull
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2025-08-08 14:22:32 -04:00 |
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Chris
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f83d9326ab
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change: grapple move slow and clean up
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2025-08-08 14:22:32 -04:00 |
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Chris
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8c3f4926ef
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maint: comment change
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2025-08-08 14:22:32 -04:00 |
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Chris
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9e8616f8da
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change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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2025-08-08 14:22:32 -04:00 |
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Chris
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18a4b5228a
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maint: cleaned up and commented LockOnManager.cs plus some range issues
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2025-08-08 14:22:32 -04:00 |
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Chris
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a57757c63e
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changed: scene changes to accompany new lock-on
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2025-08-08 14:22:31 -04:00 |
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Chris
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e8a53ca312
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added: axis enabled and gain settings to camera settings processor
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2025-08-08 14:22:31 -04:00 |
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Chris
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b4d524c162
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changed: rebuilt lock-on system to accomodate arbitrary targets
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2025-08-08 14:22:31 -04:00 |
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Chris
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5a2a96c4cc
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added: target offset to camera settings controls. refactored settings code
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2025-08-08 14:22:31 -04:00 |
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Chris
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cf6fd9f52e
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changed: more progress on grapple system
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2025-08-08 14:22:31 -04:00 |
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Chris
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b4144382fe
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change: output the object hit by generic observers
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2025-08-08 14:22:31 -04:00 |
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Chris
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72bef9c97b
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added: task to check and save input values
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2025-08-08 14:22:31 -04:00 |
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Chris
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ea114acb8b
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added: a few new large structures
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2025-08-08 14:06:59 -04:00 |
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Chris
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d5bab9d842
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added: grapple pull replacement for crappy new grapple
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2025-08-07 21:12:18 -04:00 |
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Chris
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70064db06d
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added: fully functional grapple launch and 90% functional grapple pull
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2025-08-06 20:08:42 -04:00 |
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Chris
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642828f74e
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change: grapple move slow and clean up
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2025-08-06 16:01:33 -04:00 |
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Chris
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c9e33cfa99
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maint: comment change
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2025-08-06 15:24:40 -04:00 |
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Chris
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eb06a5d33c
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change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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2025-08-06 15:23:58 -04:00 |
|
Chris
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5ff0a66971
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maint: project settings changes for numbered versions
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2025-08-05 17:05:43 -04:00 |
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Chris
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fa2b7ea3ad
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maint: cleaned up and commented LockOnManager.cs plus some range issues
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2025-08-05 16:54:27 -04:00 |
|
Chris
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aeba8ead77
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changed: scene changes to accompany new lock-on
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2025-08-05 16:39:30 -04:00 |
|
Chris
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5165f79ed2
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added: axis enabled and gain settings to camera settings processor
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2025-08-05 16:39:07 -04:00 |
|
Chris
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64fe9eb811
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changed: rebuilt lock-on system to accomodate arbitrary targets
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2025-08-05 16:38:29 -04:00 |
|
Chris
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c60a16729d
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added: target offset to camera settings controls. refactored settings code
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2025-08-05 00:40:38 -04:00 |
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Chris
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7cdfa067c5
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changed: more progress on grapple system
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2025-08-04 19:04:47 -04:00 |
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